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@ -231,6 +231,7 @@ void GMainWindow::InitializeHotkeys() {
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hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
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hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
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hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
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hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
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hotkey_registry.RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
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hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
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hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
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hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
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hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
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Qt::ApplicationShortcut);
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Qt::ApplicationShortcut);
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@ -252,6 +253,12 @@ void GMainWindow::InitializeHotkeys() {
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}
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}
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}
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}
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});
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this,
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[this] {
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if (!Core::System::GetInstance().IsPoweredOn())
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return;
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BootGame(QString(game_path));
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
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connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
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&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
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&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
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connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
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connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
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@ -336,6 +343,7 @@ void GMainWindow::ConnectMenuEvents() {
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connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
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connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
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connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
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connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
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connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
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connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
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connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
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connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
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connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
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// View
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// View
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@ -545,6 +553,7 @@ void GMainWindow::ShutdownGame() {
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ui.action_Start->setText(tr("Start"));
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ui.action_Start->setText(tr("Start"));
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ui.action_Pause->setEnabled(false);
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ui.action_Pause->setEnabled(false);
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ui.action_Stop->setEnabled(false);
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ui.action_Stop->setEnabled(false);
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ui.action_Restart->setEnabled(false);
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render_window->hide();
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render_window->hide();
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game_list->show();
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game_list->show();
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game_list->setFilterFocus();
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game_list->setFilterFocus();
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@ -823,6 +832,7 @@ void GMainWindow::OnPauseGame() {
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ui.action_Start->setEnabled(true);
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ui.action_Start->setEnabled(true);
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ui.action_Pause->setEnabled(false);
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ui.action_Pause->setEnabled(false);
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ui.action_Stop->setEnabled(true);
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ui.action_Stop->setEnabled(true);
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ui.action_Restart->setEnabled(true);
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}
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}
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void GMainWindow::OnStopGame() {
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void GMainWindow::OnStopGame() {
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