Rename GPU::Regs::FramebufferFormat to PixelFormat

This name better represents what the enum does, and is less overloaded
in the context. (The whole register the enum is part of is also called
'format'.)
merge-requests/60/head
Yuri Kunde Schlesner 2014-08-28 15:17:09 +07:00 committed by Tony Wasserka
parent 5f598a5e2c
commit fec7f6b035
2 changed files with 10 additions and 14 deletions

@ -89,7 +89,7 @@ inline void Write(u32 addr, const T data) {
} source_color = { 0, 0, 0, 0 };
switch (config.input_format) {
case Regs::FramebufferFormat::RGBA8:
case Regs::PixelFormat::RGBA8:
{
// TODO: Most likely got the component order messed up.
u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4;
@ -106,7 +106,7 @@ inline void Write(u32 addr, const T data) {
}
switch (config.output_format) {
/*case Regs::FramebufferFormat::RGBA8:
/*case Regs::PixelFormat::RGBA8:
{
// TODO: Untested
u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
@ -117,7 +117,7 @@ inline void Write(u32 addr, const T data) {
break;
}*/
case Regs::FramebufferFormat::RGB8:
case Regs::PixelFormat::RGB8:
{
// TODO: Most likely got the component order messed up.
u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3;
@ -236,13 +236,13 @@ void Init() {
framebuffer_top.width = 240;
framebuffer_top.height = 400;
framebuffer_top.stride = 3 * 240;
framebuffer_top.color_format = Regs::FramebufferFormat::RGB8;
framebuffer_top.color_format = Regs::PixelFormat::RGB8;
framebuffer_top.active_fb = 0;
framebuffer_sub.width = 240;
framebuffer_sub.height = 320;
framebuffer_sub.stride = 3 * 240;
framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8;
framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
framebuffer_sub.active_fb = 0;
NOTICE_LOG(GPU, "initialized OK");

@ -56,7 +56,7 @@ struct Regs {
"Structure size and register block length don't match")
#endif
enum class FramebufferFormat : u32 {
enum class PixelFormat : u32 {
RGBA8 = 0,
RGB8 = 1,
RGB565 = 2,
@ -84,9 +84,7 @@ struct Regs {
INSERT_PADDING_WORDS(0x10b);
struct {
using Format = Regs::FramebufferFormat;
struct FramebufferConfig {
union {
u32 size;
@ -102,7 +100,7 @@ struct Regs {
union {
u32 format;
BitField< 0, 3, Format> color_format;
BitField< 0, 3, PixelFormat> color_format;
};
INSERT_PADDING_WORDS(0x1);
@ -130,8 +128,6 @@ struct Regs {
INSERT_PADDING_WORDS(0x169);
struct {
using Format = Regs::FramebufferFormat;
u32 input_address;
u32 output_address;
@ -161,8 +157,8 @@ struct Regs {
u32 flags;
BitField< 0, 1, u32> flip_data; // flips input data horizontally (TODO) if true
BitField< 8, 3, Format> input_format;
BitField<12, 3, Format> output_format;
BitField< 8, 3, PixelFormat> input_format;
BitField<12, 3, PixelFormat> output_format;
BitField<16, 1, u32> output_tiled; // stores output in a tiled format
};