bunnei
ae0c95efcc
Merge pull request #1264 from degasus/optimizations
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video_core: Optimize the command processor.
2018-09-10 18:02:47 +07:00
Markus Wick
c1b8cd9058
video_core: Refactor command_processor.
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Inline the WriteReg helper as it is called ~20k times per frame.
2018-09-10 22:06:16 +07:00
Markus Wick
0cfb0bacb2
video_core: Move command buffer loop.
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This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
2018-09-10 22:06:13 +07:00
Markus Wick
c560043581
rasterizer: Drop unused handler.
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This virtual function is called in a very hot spot, and it does nothing.
If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer.
2018-09-10 22:03:10 +07:00
bunnei
ac959799e4
Merge pull request #1281 from bunnei/multi-rt
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gl_rasterizer: Implement multiple color attachments.
2018-09-10 00:36:30 +07:00
bunnei
49b15af054
gl_rasterizer: Implement multiple color attachments.
2018-09-09 22:48:28 +07:00
bunnei
f9e468d891
Merge pull request #1258 from tgsm/fix-sdl-logging
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yuzu-cmd: fix SDL logging
2018-09-09 22:34:23 +07:00
bunnei
7ddd5b765d
Merge pull request #1282 from lioncash/compat
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yuzu: Move compatibility list specifics to their own source files
2018-09-09 22:32:53 +07:00
bunnei
50c191439d
Merge pull request #1276 from FearlessTobi/fix-stupid-stub
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hid: Implement ReloadInputDevices
2018-09-09 22:31:04 +07:00
bunnei
3b8a0bc146
Merge pull request #1283 from lioncash/unused
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service: Remove unused g_kernel_named_ports variable
2018-09-09 22:30:39 +07:00
Lioncash
136040ee15
service: Remove unused g_kernel_named_ports variable
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With the named port functionality all migrated over to the kernel,
there's no need to keep this around anymore.
2018-09-09 22:10:54 +07:00
bunnei
e58855c7a4
Merge pull request #1268 from FernandoS27/tmml
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shader_decompiler: Implemented TMML
2018-09-09 21:39:39 +07:00
FernandoS27
00131e752d
Implemented TMML
2018-09-09 20:46:31 +07:00
bunnei
223ddb2008
Merge pull request #1272 from Subv/dma_2d
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GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
2018-09-09 19:53:17 +07:00
bunnei
fcf81147e7
Merge pull request #1280 from zero334/improvements
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video_core: fixed arithmetic overflow warnings & improved code style
2018-09-09 19:51:46 +07:00
Lioncash
73a2d71f44
game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference
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The compatibility list isn't modified within any of the slots connected
to this signal, so we can make it const to enforce immutability.
2018-09-09 19:46:07 +07:00
Lioncash
bd8065295c
yuzu: Move compatibility list specifics to their own source files
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Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
2018-09-09 19:45:25 +07:00
bunnei
0acf9b351f
Merge pull request #1261 from FernandoS27/txq
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shader_decompiler: Implemented (Partialy) TXQ
2018-09-09 19:43:10 +07:00
FernandoS27
073a21ac0b
Implemented TXQ dimension query type, used by SMO.
2018-09-09 11:59:01 +07:00
Patrick Elsässer
64e45b04e0
video_core: fixed arithmetic overflow warnings & improved code style
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- Fixed all warnings, for renderer_opengl items, which were indicating a
possible incorrect behavior from integral promotion rules and types
larger than those in which arithmetic is typically performed.
- Added const for variables where possible and meaningful.
- Added constexpr where possible.
2018-09-09 17:51:43 +07:00
Mat M
6d64ecf359
Merge pull request #1277 from jroweboy/update-xbyak
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Externals: Update xbyak
2018-09-08 19:33:35 +07:00
fearlessTobi
500e81429a
hid: Implement ReloadInputDevices
2018-09-09 00:57:41 +07:00
James Rowe
5ff72a48a7
Externals: Update xbyak
2018-09-08 16:53:52 +07:00
FernandoS27
82a313a14c
Change name of TEXQ to TXQ, in order to match NVIDIA's naming
2018-09-08 18:08:57 +07:00
Subv
fdb199290b
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
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When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.
This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
2018-09-08 16:02:16 +07:00
bunnei
af074ee422
Merge pull request #1256 from bunnei/tex-target-support
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Initial support for non-2D textures
2018-09-08 16:14:46 +07:00
bunnei
deff28d3c0
Merge pull request #1265 from zhaowenlan1779/patch-1
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yuzu: fix title bar display
2018-09-08 16:03:25 +07:00
bunnei
3d9776f36a
Merge pull request #1267 from MerryMage/audio_out
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audio_renderer: Rename AudioOut instance to audio_out
2018-09-08 16:02:58 +07:00
MerryMage
a76f0d5d06
audio_renderer: Rename AudioOut instance to audio_out
2018-09-08 16:50:12 +07:00
Pengfei Zhu
4048b54ef7
yuzu: fix title bar display
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Previously the version number got hidden after starting a game.
2018-09-08 19:10:50 +07:00
bunnei
9cd79c25ed
Merge pull request #1246 from degasus/instanced_rendering
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gl_rasterizer: Use baseInstance instead of moving the buffer points.
2018-09-08 04:49:24 +07:00
bunnei
2515d2433b
Merge pull request #1259 from lioncash/relocate
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yuzu: Move GameListWorker to its own source files
2018-09-08 04:10:11 +07:00
bunnei
8b08cb925b
gl_rasterizer: Use baseInstance instead of moving the buffer points.
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This hopefully helps our cache not to redundant upload the vertex buffer.
# Conflicts:
# src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08 04:05:56 +07:00
tgsm
975226e7ff
yuzu-cmd: fix SDL logging
2018-09-08 03:12:47 +07:00
Patrick Elsässer
a8974f0556
video_core: Arithmetic overflow warning fix for gl_rasterizer ( #1262 )
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* video_core: Arithmetic overflow fix for gl_rasterizer
- Fixed warnings, which were indicating incorrect behavior from integral
promotion rules and types larger than those in which arithmetic is
typically performed.
- Added const for variables where possible and meaningful.
* Changed the casts from C to C++ style
Changed the C-style casts to C++ casts as proposed.
Took also care about signed / unsigned behaviour.
2018-09-08 02:59:59 +07:00
bunnei
23ae7cf9db
gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures.
2018-09-08 02:53:39 +07:00
bunnei
fdd5c97a14
maxwell_3d: Remove assert that no longer applies.
2018-09-08 02:53:39 +07:00
bunnei
f165a85398
gl_rasterizer_cache: Partially implement several non-2D texture types.
2018-09-08 02:53:38 +07:00
bunnei
0731383124
gl_shader_decompiler: Partially implement several non-2D texture types (Subv).
2018-09-08 02:53:38 +07:00
bunnei
05f6f59ffb
gl_rasterizer: Implement texture wrap mode p.
2018-09-08 02:53:38 +07:00
bunnei
ce8291f6c5
gl_rasterizer_cache: Track texture depth.
2018-09-08 02:53:38 +07:00
bunnei
9dccf7e1fa
gl_rasterizer_cache: Remove impl. of FlushGLBuffer.
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- Will not work for non-2d textures, and was not used anyways.
2018-09-08 02:53:37 +07:00
bunnei
030676b95d
gl_rasterizer_cache: Keep track of texture type per surface.
2018-09-08 02:53:37 +07:00
bunnei
a439f7b6e1
gl_rasterizer_cache: Remove unused DownloadGLTexture.
2018-09-08 02:53:37 +07:00
bunnei
b56e5edafc
gl_state: Keep track of texture target.
2018-09-08 02:53:37 +07:00
bunnei
460ebc8187
Merge pull request #1257 from lioncash/process
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core: Migrate current_process pointer to the kernel
2018-09-07 22:34:05 +07:00
bunnei
6ac1bd9f5d
Merge pull request #1260 from MerryMage/dynarmic
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externals: Update dynarmic to 9594465
2018-09-07 22:33:38 +07:00
MerryMage
7e9b79955f
externals: Update dynarmic to 9594465
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9594465 A64: Implement FastDispatchHint
2be95f2 A32: Implement FastDispatchHint
96f23ac ir/terminal: Add FastDispatchHint
f5ca9e9 A64: Implement SQDMULH's scalar variant
af8bea5 ir: Add opcodes for scalar signed saturated doubling multiplies
fed4220 A64: Implement SQDMULH's vector variant
72eb6ad ir: Add opcodes for signed saturated doubling multiplies
0f8ae84 externals: Update catch to 2.4.0
235165b A64: Implement SQABS' scalar variant
1adca93 A64: Implement SQABS' vector variant.
f978c44 ir: Add opcodes for signed saturated absolute values
d895a84 emit_x64_floating_point: EmitFPToFixed: maxsd optimization
c624fe3 emit_x64_floating_point: ZeroIfNaN: pxor -> xorps
e987a84 IR: Simplify FP{Single,Double}ToFixed{U,S}{32,64}
f1babc8 externals: Update catch to 2.3.0
a0c587a A32/decoder: Add missing <algorithm> includes
2018-09-07 22:16:50 +07:00
Lioncash
564b7fdc9c
yuzu: Move GameListWorker to its own source files
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This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.
This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
2018-09-07 16:25:28 +07:00
bunnei
c08c5d346a
Merge pull request #1201 from CaptV0rt3x/titlebar
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Port #3804 from Citra - Better Title Bar Display
2018-09-07 12:05:32 +07:00