Morph
ec19a85890
hid: Implement GameCube Controller Vibrations
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Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
2021-02-21 10:32:59 +07:00
bunnei
3d0394681c
Merge pull request #5971 from ameerj/reslimit-dtor
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kernel: Fix resource release exception on exit
2021-02-20 21:15:00 +07:00
ameerj
8e4c9c9852
kernel: Fix resource release exception on exit
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After rewriting the resource limit, objects releasing reserved resources require a live kernel instance.
This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
2021-02-20 20:51:11 +07:00
Ameer J
2807a98168
Merge pull request #5965 from Morph1984/shader-count
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gl_disk_shader_cache: Log total shader entries count on game load
2021-02-20 20:18:00 +07:00
Morph
1a5d4d7840
gl_disk_shader_cache: Log total shader entries count on game load
2021-02-20 11:08:19 +07:00
bunnei
def03d4075
Merge pull request #5964 from bunnei/timing-fix
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common: wall_clock: Fix integer overflow with StandardWallClock.
2021-02-19 19:11:05 +07:00
bunnei
3acb265c9e
common: wall_clock: Fix integer overflow with StandardWallClock.
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- Previous optimized impl. resulted in an integer overflow, so revert.
- This is our slow/fallback path that should never be really be used, so the optimization in unimportant.
2021-02-19 18:04:23 +07:00
bunnei
728ee181eb
Merge pull request #5924 from ReinUsesLisp/inline-bindings
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vk_update_descriptor: Inline and improve code for binding buffers
2021-02-19 12:27:10 +07:00
bunnei
51e8b2733c
Merge pull request #5957 from lat9nq/update-dynarmic
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externals: Update dynarmic to latest
2021-02-18 15:53:44 +07:00
bunnei
9cae3e6e90
Merge pull request #4973 from ameerj/nvdec-opt
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nvdec: Reuse allocated buffers and general cleanup
2021-02-18 15:12:07 +07:00
lat9nq
0c24ae300c
externals: Update dynarmic to latest
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Updates dynarmic to its latest commit. Includes a fix for argument
limits while compiling with Clang 12.
2021-02-18 14:44:49 +07:00
Morph
6686468df0
Merge pull request #5955 from yuzu-emu/revert-3603-port-5123
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Revert "Port citra-emu/citra#5123 : "SDL: Disable hidapi drivers due to compatibility problems with certain controllers""
2021-02-19 00:26:02 +07:00
Morph
1c550ff954
Revert "Port citra-emu/citra#5123 : "SDL: Disable hidapi drivers due to compatibility problems with certain controllers""
2021-02-18 11:16:14 +07:00
LC
c864f2c532
Merge pull request #5952 from ReinUsesLisp/cityhash
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common/cityhash: Use common types
2021-02-18 04:28:54 +07:00
LC
90f93a408a
Merge pull request #5954 from lat9nq/ffmpeg-431-2
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cmake: Update FFmpeg to 4.3.1
2021-02-18 04:26:59 +07:00
ReinUsesLisp
f3805376f7
common/cityhash: Use common types
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Allow sharing return types with the rest of the code base. For example,
we use 'u128 = std::array<u64, 2>', meanwhile Google's code uses
'uint128 = std::pair<u64, u64>'.
While we are at it, use size_t instead of std::size_t.
2021-02-18 00:45:17 +07:00
ReinUsesLisp
9ca5e52f07
tests: Add tests for CityHash
2021-02-18 00:44:57 +07:00
bunnei
6be0975bf2
Merge pull request #5121 from bunnei/optimize-core-timing
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core: Optimize core timing utility functions to avoid unnecessary math
2021-02-16 13:17:22 +07:00
Morph
723e038dba
Merge pull request #5929 from german77/mousePanning
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Improve mouse panning
2021-02-16 22:52:35 +07:00
bunnei
aaccb21f81
Merge pull request #4298 from FearlessTobi/remove-cache-setting
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yuzu/configure_filesystem: Remove "Select Cache Directory" option
2021-02-15 20:31:16 +07:00
LC
df1a9d09a9
Merge pull request #5942 from ReinUsesLisp/fixup-rebase
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vk_rasterizer: Fix loading shader addresses twice
2021-02-15 19:35:56 +07:00
ReinUsesLisp
24d0cc3ab8
vk_rasterizer: Fix loading shader addresses twice
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This was recently introduced on a wrongly rebased commit.
2021-02-15 21:34:13 +07:00
bunnei
86212d4bcd
Merge pull request #3603 from FearlessTobi/port-5123
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Port citra-emu/citra#5123 : "SDL: Disable hidapi drivers due to compatibility problems with certain controllers"
2021-02-15 16:25:53 +07:00
bunnei
f3345e84ad
core: core_timing_util: Optimize core timing math.
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- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
2021-02-15 14:54:06 +07:00
bunnei
592a649918
common: wall_clock: Optimize GetClockCycles/GetCPUCycles to use a single MUL instruction.
2021-02-15 14:51:43 +07:00
bunnei
0a91599aec
common: Merge uint128 to a single header file with inlines.
2021-02-15 14:46:04 +07:00
bunnei
cffa6f4e62
Merge pull request #5923 from ReinUsesLisp/vk-dirty-pipeline
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fixed_pipeline_cache: Use dirty flags to lazily update key
2021-02-15 13:17:27 +07:00
LC
ed543c4d5c
Merge pull request #5939 from Morph1984/web_types
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core/CMakeLists: Add web_types.h
2021-02-15 14:02:10 +07:00
bunnei
b53b50adec
Merge pull request #4940 from german77/nativeGC
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HID: Implement GC controller in game
2021-02-15 10:32:19 +07:00
Morph
48cfc47050
core/CMakeLists: Add web_types.h
2021-02-15 09:40:30 +07:00
bunnei
90610bde9b
Merge pull request #5935 from lat9nq/controller_access_keys
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debugger: controller: Add access key
2021-02-14 22:33:59 +07:00
bunnei
8378b8a61f
Merge pull request #5909 from ogniK5377/I3dl2Reverb
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audren: Implement I3dl2Reverb
2021-02-14 20:09:15 +07:00
lat9nq
6269cd7f1d
debugger: controller: Add access key
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Adds the access key to the Controller P1 selection at View -> Debugger
-> Controller P1. Avoids using the windowTitle as that would add a
literal & to the beginning of the window title.
2021-02-14 16:10:12 +07:00
bunnei
b0a3915351
Merge pull request #5920 from bunnei/am-ldn-fix
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Fix LDN Initialization return code & resulting AM overflow
2021-02-14 02:46:01 +07:00
bunnei
eae9f2e440
yuzu: Various frontend improvements to avoid crashes and improve experience on Linux.
2021-02-14 00:20:41 +07:00
bunnei
d9a8060ce3
hle: service: ldn: IUserLocalCommunicationService: Improve the stub.
2021-02-13 21:45:09 +07:00
german
594973bdd2
Improve mouse panning
2021-02-13 22:23:32 +07:00
bunnei
51c13606d6
hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is disabled.
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- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
2021-02-13 20:11:26 +07:00
bunnei
d25011c92f
hle: service: am: IStorageAccessor: Fix out of bounds error handling.
2021-02-13 20:11:26 +07:00
LC
0bbf5e61f1
Merge pull request #5925 from ReinUsesLisp/resource-pool-clean
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vk_resource_pool: Load GPU tick once and compare with it
2021-02-13 20:57:44 +07:00
ReinUsesLisp
b8ffdbb167
vk_resource_pool: Load GPU tick once and compare with it
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Other minor style improvements. Rename free_iterator to hint_iterator,
to describe better what it does.
2021-02-13 17:53:58 +07:00
ReinUsesLisp
21b40de318
vk_update_descriptor: Inline and improve code for binding buffers
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Allow compilers with our settings inline hot code.
2021-02-13 17:46:24 +07:00
ReinUsesLisp
70353649d7
fixed_pipeline_cache: Use dirty flags to lazily update key
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Use dirty flags to avoid building pipeline key from scratch on each draw
call. This saves a bit of unnecesary work on each draw call.
2021-02-13 17:44:47 +07:00
Rodrigo Locatti
95722823b9
Merge pull request #5921 from ameerj/srgb-views
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gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats
2021-02-13 16:51:53 +07:00
ameerj
c7325c6a4c
gl_texture_cache: Lazily create non-sRGB texture views for sRGB formats
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This creates non-sRGB texture views for sRGB texture formats to allow for interfacing with these views in compute shaders using imageLoad and imageStore.
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2021-02-13 13:27:50 +07:00
ameerj
b675c44e49
rebase, fix name shadowing, more const
2021-02-13 13:07:56 +07:00
ameerj
3c37d66c28
Address PR feedback
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Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-02-13 13:07:56 +07:00
ameerj
09722cb4a7
streamline cdma_pusher/command_classes
2021-02-13 13:07:56 +07:00
ameerj
77564f987c
streamline cdma_pusher/command_classes
2021-02-13 13:07:53 +07:00
ameerj
ac265a72ce
nvdec cleanup
2021-02-13 13:07:31 +07:00