Lioncash
f6f5c2e4d8
filesystem: Fix typo in log message
2018-08-23 22:12:31 +07:00
Tobias
165c23c848
Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" ( #1142 )
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* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup"
* Fix compilation
2018-08-23 19:52:06 +07:00
David
5049ca5d8c
Added GetBootMode ( #1107 )
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* Added GetBootMode
Used by homebrew
* Added enum for GetBootMode
2018-08-23 18:31:45 +07:00
bunnei
0dce6d7008
Merge pull request #1160 from bunnei/surface-reserve
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gl_rasterizer_cache: Several improvements
2018-08-23 12:04:37 +07:00
bunnei
3ed0115e36
Merge pull request #1153 from bunnei/stencil-clear
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gl_rasterizer: Implement partial color clear, stencil clear, and stencil test.
2018-08-23 12:04:08 +07:00
bunnei
d65f079cc1
gl_rasterizer_cache: Blit when possible on RecreateSurface.
2018-08-23 11:27:01 +07:00
bunnei
fee8bdd90c
gl_rasterizer_cache: Reserve surfaces that have already been created for later use.
2018-08-23 11:27:01 +07:00
bunnei
fde2017a3f
gl_rasterizer_cache: Remove assert for RecreateSurface type.
2018-08-23 11:27:00 +07:00
bunnei
ebf5768340
gl_rasterizer_cache: Implement compressed texture copies.
2018-08-23 11:27:00 +07:00
bunnei
a4ac3bed6c
gl_rasterizer: Implement stencil test.
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- Used by Splatoon 2.
2018-08-23 11:08:49 +07:00
bunnei
da3da6be90
gl_rasterizer: Implement partial color clear and stencil clear.
2018-08-23 11:08:48 +07:00
bunnei
2a472ff54d
maxwell_3d: Update to include additional stencil registers.
2018-08-23 11:08:47 +07:00
bunnei
c4ed0b16b1
gl_state: Update to handle stencil front/back face separately.
2018-08-23 11:08:46 +07:00
bunnei
c7f2fb2151
Merge pull request #1157 from lioncash/vec
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gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23 02:19:00 +07:00
bunnei
232b0d9d2a
Merge pull request #1156 from Lakumakkara/lop3
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gl_shader_decompiler: Implement LOP3
2018-08-23 02:16:49 +07:00
literalmente-game
74e08b4800
Swap "Plus" with "Minus" on the controller GUI ( #1150 )
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* Swap "Plus" with "Minus" on the controller GUI
Major fix /s
2018-08-22 18:47:07 +07:00
James Rowe
a1bdc597e9
Merge pull request #1159 from lioncash/fmt
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externals: Update fmt to 6201052
2018-08-22 18:46:22 +07:00
bunnei
c5ea6db02d
Merge pull request #1137 from lioncash/namespace
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renderer_opengl: Namespace OpenGL code
2018-08-22 18:14:48 +07:00
James Rowe
c7c4e6dcba
Merge pull request #1158 from lioncash/boost
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externals/boost: Update to 1.68.0
2018-08-22 15:38:12 +07:00
Lioncash
c5c0da41b4
externals: Update fmt to 6201052
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Previously, we'd get warnings like:
"
c:\projects\yuzu\externals\fmt\include\fmt\format.h(2868): warning
C4127: conditional expression is constant
[C:\projects\yuzu\msvc_build\externals\dynarmic\src\dynarmic.vcxproj]
"
spamming the build output when compiling on Windows. This updates fmt to
include the upstreamed fix that silences this warning.
2018-08-22 17:32:53 +07:00
Lioncash
f835349364
externals/boost: Update to 1.68.0
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This updates the submodule to use 1.68.0. Notably, it gets rid of the
silly
"Info: Boost.Config is older than your compiler version - probably
nothing bad will happen - but you may wish to look for an update Boost
version. Define BOOST_CONFIG_SUPPRESS_OUTDATED_MESSAGE to suppress this
message."
message that spams the output of the build process on Windows.
2018-08-22 17:15:44 +07:00
Lioncash
12ba80a86c
gl_shader_gen: Make ShaderSetup's constructor explicit
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Prevents implicit conversions.
2018-08-22 17:04:44 +07:00
Lioncash
1fd979f50a
gl_shader_gen: Use a std::vector to represent program code instead of std::array
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While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.
If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
2018-08-22 17:04:44 +07:00
Laku
b2ca8089ce
more fixes
2018-08-23 00:01:40 +07:00
Laku
e70a3c5a5d
fixes
2018-08-22 21:33:32 +07:00
bunnei
d1b1c42c07
Merge pull request #1155 from tech4me/icon-fix
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config: Fixed icon size get set to 0
2018-08-22 13:45:22 +07:00
Lioncash
dd35b4b18a
renderer_opengl: Namespace OpenGL code
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Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
2018-08-22 06:14:47 +07:00
Laku
4877e6c2f6
remove debug logging
2018-08-22 11:45:28 +07:00
Laku
8e8326595f
implement lop3
2018-08-22 10:09:44 +07:00
tech4me
8ce02d85e9
config: Fixed icon size get set to 0
2018-08-21 22:36:29 +07:00
bunnei
b38d67d940
Merge pull request #1136 from tech4me/master
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qt/main: Port part of citra(#3411 ), open savedata works
2018-08-22 01:30:08 +07:00
bunnei
cea627b0fc
Merge pull request #840 from FearlessTobi/port-3353
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Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
2018-08-22 01:19:50 +07:00
bunnei
5abf71fe65
Merge pull request #1154 from OatmealDome/topology-lines
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maxwell_to_gl: Implement PrimitiveTopology::Lines
2018-08-22 01:08:34 +07:00
bunnei
eef0c93643
Merge pull request #1141 from FearlessTobi/port-3902
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Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-22 01:07:59 +07:00
bunnei
125d7122ac
Merge pull request #1124 from Subv/logic_ops
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GPU: Implemented logic ops.
2018-08-22 01:05:25 +07:00
OatmealDome
ad1220e1b3
maxwell_to_gl: Implement PrimitiveTopology::Lines
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Used by Splatoon 2's debug menu.
2018-08-22 01:01:06 +07:00
bunnei
92b85fad70
Merge pull request #1147 from lioncash/warn
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logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
2018-08-22 00:37:59 +07:00
bunnei
cb8b371570
Merge pull request #1151 from bunnei/revert-4a2ee191
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Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS …"
2018-08-22 00:37:30 +07:00
bunnei
38517241ec
Merge pull request #1152 from ogniK5377/plu-include
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Added missing include for pl:u
2018-08-21 22:41:09 +07:00
David Marcec
15cc34b93e
Added missing include for pl:u
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Should fix any compile errors
2018-08-22 12:39:52 +07:00
David
99fc32428a
PL:U Added BFTTF loading(Loading from System NAND dumps) ( #1088 )
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* Added bfttf loading
We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now.
* Addressed plu fixups
* Style changes for plu
* Fixed logic error for plu and added more error checks.
2018-08-21 21:31:49 +07:00
bunnei
d63b1d21f1
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."
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- This reverts commit 3ef4b3d4b4
.
- This commit had broken a lot of games. We really should do a full implementation of this in one change.
2018-08-21 20:07:40 +07:00
bunnei
ac68c8a605
Merge pull request #1145 from lioncash/fwd-decl
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vfs: Replace mode.h include with forward declarations where applicable
2018-08-21 18:00:28 +07:00
bunnei
c2695aa2eb
Merge pull request #1146 from lioncash/am
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am: Utilize std::array within PopLaunchParameter()
2018-08-21 18:00:06 +07:00
bunnei
16b83fac9b
Merge pull request #1148 from lioncash/audio-warn
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audio_core/filter: Add explicit cast to assignment in Process()
2018-08-21 17:04:53 +07:00
bunnei
a769d8c913
Merge pull request #1149 from lioncash/paren
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shader_bytecode: Parenthesize conditional expression within GetTextureType()
2018-08-21 17:04:29 +07:00
Lioncash
a0e2bd85a5
shader_bytecode: Parenthesize conditional expression within GetTextureType()
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Resolves a -Wlogical-op-parentheses warning.
2018-08-21 15:08:35 +07:00
Lioncash
29ac15d1b8
vfs: Replace mode.h include with forward declarations where applicable
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Avoids the need to rebuild these source files if the mode header
changes.
2018-08-21 15:06:42 +07:00
Lioncash
0057a47e41
audio_core/filter: Add explicit cast to assignment in Process()
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Previously this would cause warnings about implicit conversions to s16
from a double
2018-08-21 12:32:37 +07:00
Lioncash
5a53d75313
logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance
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The previous form of initializing done here is a C-ism, an empty set of
braces is sufficient for initializing (and doesn't potentially cause
missing brace warnings, given the first member of the struct is a COORD
struct).
2018-08-21 11:31:05 +07:00