|
|
@ -258,7 +258,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_Shader);
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_Shader);
|
|
|
|
auto& gpu = system.GPU().Maxwell3D();
|
|
|
|
auto& gpu = system.GPU().Maxwell3D();
|
|
|
|
|
|
|
|
|
|
|
|
BaseBindings base_bindings;
|
|
|
|
|
|
|
|
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
|
|
|
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
|
|
|
|
|
|
|
|
|
|
|
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
|
|
|
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
|
|
@ -277,25 +276,17 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|
|
|
continue;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
GLShader::MaxwellUniformData ubo{};
|
|
|
|
|
|
|
|
ubo.SetFromRegs(gpu);
|
|
|
|
|
|
|
|
const auto [buffer, offset] =
|
|
|
|
|
|
|
|
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Bind the emulation info buffer
|
|
|
|
|
|
|
|
bind_ubo_pushbuffer.Push(buffer, offset, static_cast<GLsizeiptr>(sizeof(ubo)));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Shader shader{shader_cache.GetStageProgram(program)};
|
|
|
|
Shader shader{shader_cache.GetStageProgram(program)};
|
|
|
|
|
|
|
|
|
|
|
|
// Stage indices are 0 - 5
|
|
|
|
// Stage indices are 0 - 5
|
|
|
|
const std::size_t stage = index == 0 ? 0 : index - 1;
|
|
|
|
const std::size_t stage = index == 0 ? 0 : index - 1;
|
|
|
|
SetupDrawConstBuffers(stage, shader);
|
|
|
|
SetupDrawConstBuffers(stage, shader);
|
|
|
|
SetupDrawGlobalMemory(stage, shader);
|
|
|
|
SetupDrawGlobalMemory(stage, shader);
|
|
|
|
SetupDrawTextures(stage, shader, base_bindings);
|
|
|
|
SetupDrawTextures(stage, shader);
|
|
|
|
SetupDrawImages(stage, shader, base_bindings);
|
|
|
|
SetupDrawImages(stage, shader);
|
|
|
|
|
|
|
|
|
|
|
|
const ProgramVariant variant(base_bindings, primitive_mode);
|
|
|
|
const ProgramVariant variant(primitive_mode);
|
|
|
|
const auto [program_handle, next_bindings] = shader->GetHandle(variant);
|
|
|
|
const auto program_handle = shader->GetHandle(variant);
|
|
|
|
|
|
|
|
|
|
|
|
switch (program) {
|
|
|
|
switch (program) {
|
|
|
|
case Maxwell::ShaderProgram::VertexA:
|
|
|
|
case Maxwell::ShaderProgram::VertexA:
|
|
|
@ -326,8 +317,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
|
|
|
// VertexB was combined with VertexA, so we skip the VertexB iteration
|
|
|
|
// VertexB was combined with VertexA, so we skip the VertexB iteration
|
|
|
|
++index;
|
|
|
|
++index;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
base_bindings = next_bindings;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
SyncClipEnabled(clip_distances);
|
|
|
|
SyncClipEnabled(clip_distances);
|
|
|
@ -612,8 +601,16 @@ void RasterizerOpenGL::DrawPrelude() {
|
|
|
|
index_buffer_offset = SetupIndexBuffer();
|
|
|
|
index_buffer_offset = SetupIndexBuffer();
|
|
|
|
|
|
|
|
|
|
|
|
// Prepare packed bindings.
|
|
|
|
// Prepare packed bindings.
|
|
|
|
bind_ubo_pushbuffer.Setup(0);
|
|
|
|
bind_ubo_pushbuffer.Setup();
|
|
|
|
bind_ssbo_pushbuffer.Setup(0);
|
|
|
|
bind_ssbo_pushbuffer.Setup();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Setup emulation uniform buffer.
|
|
|
|
|
|
|
|
GLShader::MaxwellUniformData ubo;
|
|
|
|
|
|
|
|
ubo.SetFromRegs(gpu);
|
|
|
|
|
|
|
|
const auto [buffer, offset] =
|
|
|
|
|
|
|
|
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
|
|
|
|
|
|
|
|
bind_ubo_pushbuffer.Push(EmulationUniformBlockBinding, buffer, offset,
|
|
|
|
|
|
|
|
static_cast<GLsizeiptr>(sizeof(ubo)));
|
|
|
|
|
|
|
|
|
|
|
|
// Setup shaders and their used resources.
|
|
|
|
// Setup shaders and their used resources.
|
|
|
|
texture_cache.GuardSamplers(true);
|
|
|
|
texture_cache.GuardSamplers(true);
|
|
|
@ -754,7 +751,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
|
|
|
const ProgramVariant variant(launch_desc.block_dim_x, launch_desc.block_dim_y,
|
|
|
|
const ProgramVariant variant(launch_desc.block_dim_x, launch_desc.block_dim_y,
|
|
|
|
launch_desc.block_dim_z, launch_desc.shared_alloc,
|
|
|
|
launch_desc.block_dim_z, launch_desc.shared_alloc,
|
|
|
|
launch_desc.local_pos_alloc);
|
|
|
|
launch_desc.local_pos_alloc);
|
|
|
|
std::tie(state.draw.shader_program, std::ignore) = kernel->GetHandle(variant);
|
|
|
|
state.draw.shader_program = kernel->GetHandle(variant);
|
|
|
|
state.draw.program_pipeline = 0;
|
|
|
|
state.draw.program_pipeline = 0;
|
|
|
|
|
|
|
|
|
|
|
|
const std::size_t buffer_size =
|
|
|
|
const std::size_t buffer_size =
|
|
|
@ -762,8 +759,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
|
|
|
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
|
|
|
|
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
|
|
|
|
buffer_cache.Map(buffer_size);
|
|
|
|
buffer_cache.Map(buffer_size);
|
|
|
|
|
|
|
|
|
|
|
|
bind_ubo_pushbuffer.Setup(0);
|
|
|
|
bind_ubo_pushbuffer.Setup();
|
|
|
|
bind_ssbo_pushbuffer.Setup(0);
|
|
|
|
bind_ssbo_pushbuffer.Setup();
|
|
|
|
|
|
|
|
|
|
|
|
SetupComputeConstBuffers(kernel);
|
|
|
|
SetupComputeConstBuffers(kernel);
|
|
|
|
SetupComputeGlobalMemory(kernel);
|
|
|
|
SetupComputeGlobalMemory(kernel);
|
|
|
@ -847,7 +844,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
|
|
|
ASSERT_MSG(params.height == config.height, "Framebuffer height is different");
|
|
|
|
ASSERT_MSG(params.height == config.height, "Framebuffer height is different");
|
|
|
|
|
|
|
|
|
|
|
|
if (params.pixel_format != pixel_format) {
|
|
|
|
if (params.pixel_format != pixel_format) {
|
|
|
|
LOG_WARNING(Render_OpenGL, "Framebuffer pixel_format is different");
|
|
|
|
LOG_DEBUG(Render_OpenGL, "Framebuffer pixel_format is different");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
screen_info.display_texture = surface->GetTexture();
|
|
|
|
screen_info.display_texture = surface->GetTexture();
|
|
|
@ -858,17 +855,21 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
|
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader) {
|
|
|
|
void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader) {
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_UBO);
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_UBO);
|
|
|
|
|
|
|
|
const u32 base_binding = device.GetBaseBindings(stage_index).uniform_buffer;
|
|
|
|
const auto& stages = system.GPU().Maxwell3D().state.shader_stages;
|
|
|
|
const auto& stages = system.GPU().Maxwell3D().state.shader_stages;
|
|
|
|
const auto& shader_stage = stages[stage_index];
|
|
|
|
const auto& shader_stage = stages[stage_index];
|
|
|
|
|
|
|
|
|
|
|
|
for (const auto& entry : shader->GetShaderEntries().const_buffers) {
|
|
|
|
for (const auto& entry : shader->GetShaderEntries().const_buffers) {
|
|
|
|
const auto& buffer = shader_stage.const_buffers[entry.GetIndex()];
|
|
|
|
const auto& buffer = shader_stage.const_buffers[entry.GetIndex()];
|
|
|
|
SetupConstBuffer(buffer, entry);
|
|
|
|
SetupConstBuffer(base_binding + entry.GetIndex(), buffer, entry);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
|
|
|
|
void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_UBO);
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_UBO);
|
|
|
|
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
|
|
|
|
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
u32 binding = 0;
|
|
|
|
for (const auto& entry : kernel->GetShaderEntries().const_buffers) {
|
|
|
|
for (const auto& entry : kernel->GetShaderEntries().const_buffers) {
|
|
|
|
const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
|
|
|
|
const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
|
|
|
|
const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value();
|
|
|
|
const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value();
|
|
|
@ -876,15 +877,16 @@ void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
|
|
|
|
buffer.address = config.Address();
|
|
|
|
buffer.address = config.Address();
|
|
|
|
buffer.size = config.size;
|
|
|
|
buffer.size = config.size;
|
|
|
|
buffer.enabled = mask[entry.GetIndex()];
|
|
|
|
buffer.enabled = mask[entry.GetIndex()];
|
|
|
|
SetupConstBuffer(buffer, entry);
|
|
|
|
SetupConstBuffer(binding++, buffer, entry);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer,
|
|
|
|
void RasterizerOpenGL::SetupConstBuffer(u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
|
|
|
|
const GLShader::ConstBufferEntry& entry) {
|
|
|
|
const GLShader::ConstBufferEntry& entry) {
|
|
|
|
if (!buffer.enabled) {
|
|
|
|
if (!buffer.enabled) {
|
|
|
|
// Set values to zero to unbind buffers
|
|
|
|
// Set values to zero to unbind buffers
|
|
|
|
bind_ubo_pushbuffer.Push(buffer_cache.GetEmptyBuffer(sizeof(float)), 0, sizeof(float));
|
|
|
|
bind_ubo_pushbuffer.Push(binding, buffer_cache.GetEmptyBuffer(sizeof(float)), 0,
|
|
|
|
|
|
|
|
sizeof(float));
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -895,18 +897,20 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
|
|
|
|
const auto alignment = device.GetUniformBufferAlignment();
|
|
|
|
const auto alignment = device.GetUniformBufferAlignment();
|
|
|
|
const auto [cbuf, offset] = buffer_cache.UploadMemory(buffer.address, size, alignment, false,
|
|
|
|
const auto [cbuf, offset] = buffer_cache.UploadMemory(buffer.address, size, alignment, false,
|
|
|
|
device.HasFastBufferSubData());
|
|
|
|
device.HasFastBufferSubData());
|
|
|
|
bind_ubo_pushbuffer.Push(cbuf, offset, size);
|
|
|
|
bind_ubo_pushbuffer.Push(binding, cbuf, offset, size);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader) {
|
|
|
|
void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader) {
|
|
|
|
auto& gpu{system.GPU()};
|
|
|
|
auto& gpu{system.GPU()};
|
|
|
|
auto& memory_manager{gpu.MemoryManager()};
|
|
|
|
auto& memory_manager{gpu.MemoryManager()};
|
|
|
|
const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
|
|
|
|
const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
u32 binding = device.GetBaseBindings(stage_index).shader_storage_buffer;
|
|
|
|
for (const auto& entry : shader->GetShaderEntries().global_memory_entries) {
|
|
|
|
for (const auto& entry : shader->GetShaderEntries().global_memory_entries) {
|
|
|
|
const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
|
|
|
|
const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
|
|
|
|
const auto gpu_addr{memory_manager.Read<u64>(addr)};
|
|
|
|
const auto gpu_addr{memory_manager.Read<u64>(addr)};
|
|
|
|
const auto size{memory_manager.Read<u32>(addr + 8)};
|
|
|
|
const auto size{memory_manager.Read<u32>(addr + 8)};
|
|
|
|
SetupGlobalMemory(entry, gpu_addr, size);
|
|
|
|
SetupGlobalMemory(binding++, entry, gpu_addr, size);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -914,38 +918,35 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
|
|
|
|
auto& gpu{system.GPU()};
|
|
|
|
auto& gpu{system.GPU()};
|
|
|
|
auto& memory_manager{gpu.MemoryManager()};
|
|
|
|
auto& memory_manager{gpu.MemoryManager()};
|
|
|
|
const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
|
|
|
|
const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
u32 binding = 0;
|
|
|
|
for (const auto& entry : kernel->GetShaderEntries().global_memory_entries) {
|
|
|
|
for (const auto& entry : kernel->GetShaderEntries().global_memory_entries) {
|
|
|
|
const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
|
|
|
|
const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
|
|
|
|
const auto gpu_addr{memory_manager.Read<u64>(addr)};
|
|
|
|
const auto gpu_addr{memory_manager.Read<u64>(addr)};
|
|
|
|
const auto size{memory_manager.Read<u32>(addr + 8)};
|
|
|
|
const auto size{memory_manager.Read<u32>(addr + 8)};
|
|
|
|
SetupGlobalMemory(entry, gpu_addr, size);
|
|
|
|
SetupGlobalMemory(binding++, entry, gpu_addr, size);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry,
|
|
|
|
void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry,
|
|
|
|
GPUVAddr gpu_addr, std::size_t size) {
|
|
|
|
GPUVAddr gpu_addr, std::size_t size) {
|
|
|
|
const auto alignment{device.GetShaderStorageBufferAlignment()};
|
|
|
|
const auto alignment{device.GetShaderStorageBufferAlignment()};
|
|
|
|
const auto [ssbo, buffer_offset] =
|
|
|
|
const auto [ssbo, buffer_offset] =
|
|
|
|
buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.IsWritten());
|
|
|
|
buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.IsWritten());
|
|
|
|
bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
|
|
|
|
bind_ssbo_pushbuffer.Push(binding, ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader,
|
|
|
|
void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader) {
|
|
|
|
BaseBindings base_bindings) {
|
|
|
|
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_Texture);
|
|
|
|
MICROPROFILE_SCOPE(OpenGL_Texture);
|
|
|
|
const auto& gpu = system.GPU();
|
|
|
|
const auto& gpu = system.GPU();
|
|
|
|
const auto& maxwell3d = gpu.Maxwell3D();
|
|
|
|
const auto& maxwell3d = gpu.Maxwell3D();
|
|
|
|
const auto& entries = shader->GetShaderEntries().samplers;
|
|
|
|
const auto& entries = shader->GetShaderEntries().samplers;
|
|
|
|
|
|
|
|
|
|
|
|
ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.textures),
|
|
|
|
u32 binding = device.GetBaseBindings(stage_index).sampler;
|
|
|
|
"Exceeded the number of active textures.");
|
|
|
|
for (const auto& entry : entries) {
|
|
|
|
|
|
|
|
|
|
|
|
const auto num_entries = static_cast<u32>(entries.size());
|
|
|
|
|
|
|
|
for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
|
|
|
|
|
|
|
|
const auto& entry = entries[bindpoint];
|
|
|
|
|
|
|
|
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
|
|
|
|
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
|
|
|
|
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
|
|
|
|
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
|
|
|
|
SetupTexture(base_bindings.sampler + bindpoint, texture, entry);
|
|
|
|
SetupTexture(binding++, texture, entry);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -954,14 +955,10 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
|
|
|
|
const auto& compute = system.GPU().KeplerCompute();
|
|
|
|
const auto& compute = system.GPU().KeplerCompute();
|
|
|
|
const auto& entries = kernel->GetShaderEntries().samplers;
|
|
|
|
const auto& entries = kernel->GetShaderEntries().samplers;
|
|
|
|
|
|
|
|
|
|
|
|
ASSERT_MSG(entries.size() <= std::size(state.textures),
|
|
|
|
u32 binding = 0;
|
|
|
|
"Exceeded the number of active textures.");
|
|
|
|
for (const auto& entry : entries) {
|
|
|
|
|
|
|
|
|
|
|
|
const auto num_entries = static_cast<u32>(entries.size());
|
|
|
|
|
|
|
|
for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
|
|
|
|
|
|
|
|
const auto& entry = entries[bindpoint];
|
|
|
|
|
|
|
|
const auto texture = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
|
|
|
|
const auto texture = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
|
|
|
|
SetupTexture(bindpoint, texture, entry);
|
|
|
|
SetupTexture(binding++, texture, entry);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -986,8 +983,7 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
|
|
|
|
texture.tic.w_source);
|
|
|
|
texture.tic.w_source);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader,
|
|
|
|
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
|
|
|
|
BaseBindings base_bindings) {
|
|
|
|
|
|
|
|
const auto& maxwell3d = system.GPU().Maxwell3D();
|
|
|
|
const auto& maxwell3d = system.GPU().Maxwell3D();
|
|
|
|
const auto& entries = shader->GetShaderEntries().images;
|
|
|
|
const auto& entries = shader->GetShaderEntries().images;
|
|
|
|
|
|
|
|
|
|
|
@ -996,7 +992,7 @@ void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& sh
|
|
|
|
const auto& entry = entries[bindpoint];
|
|
|
|
const auto& entry = entries[bindpoint];
|
|
|
|
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
|
|
|
|
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
|
|
|
|
const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
|
|
|
|
const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
|
|
|
|
SetupImage(base_bindings.image + bindpoint, tic, entry);
|
|
|
|
SetupImage(bindpoint, tic, entry);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|