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@ -168,8 +168,8 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
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}
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VAddr SurfaceParams::GetCpuAddr() const {
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const auto& gpu = Core::System::GetInstance().GPU();
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return *gpu.memory_manager->GpuToCpuAddress(addr);
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auto& gpu = Core::System::GetInstance().GPU();
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return *gpu.MemoryManager().GpuToCpuAddress(addr);
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}
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static bool IsPixelFormatASTC(PixelFormat format) {
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@ -220,14 +220,14 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
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Tegra::GPUVAddr addr) {
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constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
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constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
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const auto& gpu = Core::System::GetInstance().GPU();
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auto& gpu = Core::System::GetInstance().GPU();
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if (morton_to_gl) {
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// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
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// pixel values.
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const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
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const std::vector<u8> data =
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Tegra::Texture::UnswizzleTexture(*gpu.memory_manager->GpuToCpuAddress(addr), tile_size,
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Tegra::Texture::UnswizzleTexture(*gpu.MemoryManager().GpuToCpuAddress(addr), tile_size,
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bytes_per_pixel, stride, height, block_height);
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const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
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gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
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@ -237,7 +237,7 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
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LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
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VideoCore::MortonCopyPixels128(
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stride, height, bytes_per_pixel, gl_bytes_per_pixel,
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Memory::GetPointer(*gpu.memory_manager->GpuToCpuAddress(addr)), gl_buffer.data(),
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Memory::GetPointer(*gpu.MemoryManager().GpuToCpuAddress(addr)), gl_buffer.data(),
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morton_to_gl);
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}
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}
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@ -754,9 +754,9 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
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return {};
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}
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const auto& gpu = Core::System::GetInstance().GPU();
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auto& gpu = Core::System::GetInstance().GPU();
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// Don't try to create any entries in the cache if the address of the texture is invalid.
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if (gpu.memory_manager->GpuToCpuAddress(params.addr) == boost::none)
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if (gpu.MemoryManager().GpuToCpuAddress(params.addr) == boost::none)
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return {};
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// Look up surface in the cache based on address
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@ -848,7 +848,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
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"reinterpretation but the texture is tiled.");
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}
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size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
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auto address = Core::System::GetInstance().GPU().memory_manager->GpuToCpuAddress(
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auto address = Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(
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new_params.addr + params.SizeInBytes());
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std::vector<u8> data(remaining_size);
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Memory::ReadBlock(*address, data.data(), data.size());
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