SaveData: Implemented the SystemSaveData archive.

It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
master
Subv 2014-12-17 23:44:32 +07:00
parent 94a103a000
commit bec527fa24
8 changed files with 80 additions and 2 deletions

@ -42,6 +42,7 @@
#define SDMC_DIR "sdmc" #define SDMC_DIR "sdmc"
#define SAVEDATA_DIR "savedata" #define SAVEDATA_DIR "savedata"
#define SYSDATA_DIR "sysdata" #define SYSDATA_DIR "sysdata"
#define SYSSAVEDATA_DIR "syssavedata"
#define SHADERCACHE_DIR "shader_cache" #define SHADERCACHE_DIR "shader_cache"
#define STATESAVES_DIR "state_saves" #define STATESAVES_DIR "state_saves"
#define SCREENSHOTS_DIR "screenShots" #define SCREENSHOTS_DIR "screenShots"

@ -678,6 +678,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP; paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_SAVEDATA_IDX] = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP; paths[D_SAVEDATA_IDX] = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP;
paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP; paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
paths[D_SYSSAVEDATA_IDX] = paths[D_USER_IDX] + SYSSAVEDATA_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
@ -720,6 +721,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP; paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP; paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
paths[D_SAVEDATA_IDX] = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP; paths[D_SAVEDATA_IDX] = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP;
paths[D_SYSSAVEDATA_IDX] = paths[D_USER_IDX] + SYSSAVEDATA_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP; paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP; paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP; paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;

@ -29,6 +29,7 @@ enum {
D_SDMC_IDX, D_SDMC_IDX,
D_SAVEDATA_IDX, D_SAVEDATA_IDX,
D_SYSDATA_IDX, D_SYSDATA_IDX,
D_SYSSAVEDATA_IDX,
D_HIRESTEXTURES_IDX, D_HIRESTEXTURES_IDX,
D_DUMP_IDX, D_DUMP_IDX,
D_DUMPFRAMES_IDX, D_DUMPFRAMES_IDX,

@ -20,6 +20,7 @@ set(SRCS
file_sys/archive_romfs.cpp file_sys/archive_romfs.cpp
file_sys/archive_savedata.cpp file_sys/archive_savedata.cpp
file_sys/archive_sdmc.cpp file_sys/archive_sdmc.cpp
file_sys/archive_systemsavedata.cpp
file_sys/disk_archive.cpp file_sys/disk_archive.cpp
file_sys/file_romfs.cpp file_sys/file_romfs.cpp
file_sys/directory_romfs.cpp file_sys/directory_romfs.cpp
@ -101,6 +102,7 @@ set(HEADERS
file_sys/archive_romfs.h file_sys/archive_romfs.h
file_sys/archive_savedata.h file_sys/archive_savedata.h
file_sys/archive_sdmc.h file_sys/archive_sdmc.h
file_sys/archive_systemsavedata.h
file_sys/disk_archive.h file_sys/disk_archive.h
file_sys/file_backend.h file_sys/file_backend.h
file_sys/file_romfs.h file_sys/file_romfs.h

@ -21,8 +21,7 @@ public:
/** /**
* Initialize the archive. * Initialize the archive.
* @return CreateSaveDataResult AlreadyExists if the SaveData folder already exists, * @return true if it initialized successfully
* Success if it was created properly and Failure if there was any error
*/ */
bool Initialize(); bool Initialize();

@ -0,0 +1,33 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <sys/stat.h>
#include "common/common_types.h"
#include "common/file_util.h"
#include "core/file_sys/archive_systemsavedata.h"
#include "core/file_sys/disk_archive.h"
#include "core/settings.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point)
: DiskArchive(mount_point) {
LOG_INFO(Service_FS, "Directory %s set as SystemSaveData.", this->mount_point.c_str());
}
bool Archive_SystemSaveData::Initialize() {
if (!FileUtil::CreateFullPath(mount_point)) {
LOG_ERROR(Service_FS, "Unable to create SystemSaveData path.");
return false;
}
return true;
}
} // namespace FileSys

@ -0,0 +1,31 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/file_sys/disk_archive.h"
#include "core/loader/loader.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
/// File system interface to the SaveData archive
class Archive_SystemSaveData final : public DiskArchive {
public:
Archive_SystemSaveData(const std::string& mount_point);
/**
* Initialize the archive.
* @return true if it initialized successfully
*/
bool Initialize();
std::string GetName() const override { return "SystemSaveData"; }
};
} // namespace FileSys

@ -419,6 +419,15 @@ void ArchiveInit() {
CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SDMC); CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SDMC);
else else
LOG_ERROR(Service_FS, "Can't instantiate SDMC archive with path %s", sdmc_directory.c_str()); LOG_ERROR(Service_FS, "Can't instantiate SDMC archive with path %s", sdmc_directory.c_str());
std::string systemsavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
auto systemsavedata_archive = std::make_unique<FileSys::Archive_SDMC>(systemsavedata_directory);
if (systemsavedata_archive->Initialize()) {
CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SystemSaveData);
} else {
LOG_ERROR(Service_FS, "Can't instantiate SystemSaveData archive with path %s",
systemsavedata_directory.c_str());
}
} }
/// Shutdown archives /// Shutdown archives