SaveData: Implemented the SystemSaveData archive.
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.master
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <sys/stat.h>
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "core/file_sys/archive_systemsavedata.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/settings.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point)
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: DiskArchive(mount_point) {
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LOG_INFO(Service_FS, "Directory %s set as SystemSaveData.", this->mount_point.c_str());
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}
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bool Archive_SystemSaveData::Initialize() {
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if (!FileUtil::CreateFullPath(mount_point)) {
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LOG_ERROR(Service_FS, "Unable to create SystemSaveData path.");
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return false;
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}
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return true;
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}
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} // namespace FileSys
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/loader/loader.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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/// File system interface to the SaveData archive
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class Archive_SystemSaveData final : public DiskArchive {
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public:
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Archive_SystemSaveData(const std::string& mount_point);
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/**
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* Initialize the archive.
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* @return true if it initialized successfully
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*/
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bool Initialize();
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std::string GetName() const override { return "SystemSaveData"; }
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};
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} // namespace FileSys
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