GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.

We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
master
Subv 2018-04-14 11:50:15 +07:00
parent 1957640ea2
commit c9b511da08
4 changed files with 48 additions and 14 deletions

@ -306,6 +306,8 @@ void RasterizerOpenGL::DrawArrays() {
// Sync and bind the texture surfaces
BindTextures();
// Configure the constant buffer objects
SetupConstBuffers();
// Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
// scissor test to prevent drawing outside of the framebuffer region
@ -388,7 +390,7 @@ void RasterizerOpenGL::DrawArrays() {
void RasterizerOpenGL::BindTextures() {
using Regs = Tegra::Engines::Maxwell3D::Regs;
auto maxwell3d = Core::System::GetInstance().GPU().Get3DEngine();
auto& maxwell3d = Core::System::GetInstance().GPU().Get3DEngine();
// Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a
// certain number in OpenGL. We try to only use the minimum amount of host textures by not
@ -535,6 +537,41 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
}
}
void RasterizerOpenGL::SetupConstBuffers() {
using Regs = Tegra::Engines::Maxwell3D::Regs;
auto& gpu = Core::System::GetInstance().GPU();
auto& maxwell3d = gpu.Get3DEngine();
// Upload only the enabled buffers from the 16 constbuffers of each shader stage
u32 current_bindpoint = 0;
for (u32 stage = 0; stage < Regs::MaxShaderStage; ++stage) {
auto& shader_stage = maxwell3d.state.shader_stages[stage];
bool stage_enabled = maxwell3d.IsShaderStageEnabled(static_cast<Regs::ShaderStage>(stage));
for (u32 buffer_id = 0; buffer_id < Regs::MaxConstBuffers; ++buffer_id) {
const auto& buffer = shader_stage.const_buffers[buffer_id];
state.draw.const_buffers[stage][buffer_id].enabled = buffer.enabled && stage_enabled;
if (buffer.enabled && stage_enabled) {
state.draw.const_buffers[stage][buffer_id].bindpoint = current_bindpoint;
current_bindpoint++;
VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
const u8* data = Memory::GetPointer(addr);
glBindBuffer(GL_SHADER_STORAGE_BUFFER,
state.draw.const_buffers[stage][buffer_id].ssbo);
glBufferData(GL_SHADER_STORAGE_BUFFER, buffer.size, data, GL_DYNAMIC_DRAW);
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
} else {
state.draw.const_buffers[stage][buffer_id].bindpoint = -1;
}
}
}
state.Apply();
}
void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
const Surface& depth_surface, bool has_stencil) {
state.draw.draw_framebuffer = framebuffer.handle;

@ -87,6 +87,9 @@ private:
/// Binds the required textures to OpenGL before drawing a batch.
void BindTextures();
/// Configures the current constbuffers to use for the draw command.
void SetupConstBuffers();
/// Syncs the viewport to match the guest state
void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale);
@ -129,7 +132,9 @@ private:
std::array<bool, 16> hw_vao_enabled_attributes;
std::array<SamplerInfo, GLShader::NumTextureSamplers> texture_samplers;
std::array<std::array<OGLBuffer, 16>, 5> ssbos;
std::array<std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers>,
Tegra::Engines::Maxwell3D::Regs::MaxShaderStage>
ssbos;
static constexpr size_t VERTEX_BUFFER_SIZE = 128 * 1024 * 1024;
std::unique_ptr<OGLStreamBuffer> vertex_buffer;

@ -53,13 +53,6 @@ void SetShaderSamplerBindings(GLuint shader) {
} // namespace Impl
void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {
const auto& memory_manager = Core::System().GetInstance().GPU().memory_manager;
for (unsigned index = 0; index < shader_stage.const_buffers.size(); ++index) {
const auto& const_buffer = shader_stage.const_buffers[index];
const VAddr vaddr = memory_manager->PhysicalToVirtualAddress(const_buffer.address);
Memory::ReadBlock(vaddr, const_buffers[index].data(), sizeof(ConstBuffer));
}
}
void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {}
} // namespace GLShader

@ -30,11 +30,10 @@ void SetShaderSamplerBindings(GLuint shader);
// Not following that rule will cause problems on some AMD drivers.
struct MaxwellUniformData {
void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
using ConstBuffer = std::array<GLvec4, 4>;
alignas(16) std::array<ConstBuffer, Maxwell3D::Regs::MaxConstBuffers> const_buffers;
// TODO(Subv): Use this for something.
};
static_assert(sizeof(MaxwellUniformData) == 1024, "MaxwellUniformData structure size is incorrect");
// static_assert(sizeof(MaxwellUniformData) == 1024, "MaxwellUniformData structure size is
// incorrect");
static_assert(sizeof(MaxwellUniformData) < 16384,
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");