|
|
|
@ -306,6 +306,8 @@ void RasterizerOpenGL::DrawArrays() {
|
|
|
|
|
|
|
|
|
|
// Sync and bind the texture surfaces
|
|
|
|
|
BindTextures();
|
|
|
|
|
// Configure the constant buffer objects
|
|
|
|
|
SetupConstBuffers();
|
|
|
|
|
|
|
|
|
|
// Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
|
|
|
|
|
// scissor test to prevent drawing outside of the framebuffer region
|
|
|
|
@ -388,7 +390,7 @@ void RasterizerOpenGL::DrawArrays() {
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::BindTextures() {
|
|
|
|
|
using Regs = Tegra::Engines::Maxwell3D::Regs;
|
|
|
|
|
auto maxwell3d = Core::System::GetInstance().GPU().Get3DEngine();
|
|
|
|
|
auto& maxwell3d = Core::System::GetInstance().GPU().Get3DEngine();
|
|
|
|
|
|
|
|
|
|
// Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a
|
|
|
|
|
// certain number in OpenGL. We try to only use the minimum amount of host textures by not
|
|
|
|
@ -535,6 +537,41 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::SetupConstBuffers() {
|
|
|
|
|
using Regs = Tegra::Engines::Maxwell3D::Regs;
|
|
|
|
|
auto& gpu = Core::System::GetInstance().GPU();
|
|
|
|
|
auto& maxwell3d = gpu.Get3DEngine();
|
|
|
|
|
|
|
|
|
|
// Upload only the enabled buffers from the 16 constbuffers of each shader stage
|
|
|
|
|
u32 current_bindpoint = 0;
|
|
|
|
|
for (u32 stage = 0; stage < Regs::MaxShaderStage; ++stage) {
|
|
|
|
|
auto& shader_stage = maxwell3d.state.shader_stages[stage];
|
|
|
|
|
bool stage_enabled = maxwell3d.IsShaderStageEnabled(static_cast<Regs::ShaderStage>(stage));
|
|
|
|
|
|
|
|
|
|
for (u32 buffer_id = 0; buffer_id < Regs::MaxConstBuffers; ++buffer_id) {
|
|
|
|
|
const auto& buffer = shader_stage.const_buffers[buffer_id];
|
|
|
|
|
|
|
|
|
|
state.draw.const_buffers[stage][buffer_id].enabled = buffer.enabled && stage_enabled;
|
|
|
|
|
|
|
|
|
|
if (buffer.enabled && stage_enabled) {
|
|
|
|
|
state.draw.const_buffers[stage][buffer_id].bindpoint = current_bindpoint;
|
|
|
|
|
current_bindpoint++;
|
|
|
|
|
|
|
|
|
|
VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
|
|
|
|
|
const u8* data = Memory::GetPointer(addr);
|
|
|
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER,
|
|
|
|
|
state.draw.const_buffers[stage][buffer_id].ssbo);
|
|
|
|
|
glBufferData(GL_SHADER_STORAGE_BUFFER, buffer.size, data, GL_DYNAMIC_DRAW);
|
|
|
|
|
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
|
|
|
|
} else {
|
|
|
|
|
state.draw.const_buffers[stage][buffer_id].bindpoint = -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
state.Apply();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
|
|
|
|
|
const Surface& depth_surface, bool has_stencil) {
|
|
|
|
|
state.draw.draw_framebuffer = framebuffer.handle;
|
|
|
|
|