|
|
@ -29,16 +29,12 @@ namespace GPU {
|
|
|
|
|
|
|
|
|
|
|
|
Regs g_regs;
|
|
|
|
Regs g_regs;
|
|
|
|
|
|
|
|
|
|
|
|
/// True if the current frame was skipped
|
|
|
|
|
|
|
|
bool g_skip_frame;
|
|
|
|
|
|
|
|
/// 268MHz CPU clocks / 60Hz frames per second
|
|
|
|
/// 268MHz CPU clocks / 60Hz frames per second
|
|
|
|
const u64 frame_ticks = 268123480ull / 60;
|
|
|
|
const u64 frame_ticks = 268123480ull / 60;
|
|
|
|
/// Event id for CoreTiming
|
|
|
|
/// Event id for CoreTiming
|
|
|
|
static int vblank_event;
|
|
|
|
static int vblank_event;
|
|
|
|
/// Total number of frames drawn
|
|
|
|
/// Total number of frames drawn
|
|
|
|
static u64 frame_count;
|
|
|
|
static u64 frame_count;
|
|
|
|
/// True if the last frame was skipped
|
|
|
|
|
|
|
|
static bool last_skip_frame;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
template <typename T>
|
|
|
|
template <typename T>
|
|
|
|
inline void Read(T& var, const u32 raw_addr) {
|
|
|
|
inline void Read(T& var, const u32 raw_addr) {
|
|
|
@ -519,20 +515,7 @@ template void Write<u8>(u32 addr, const u8 data);
|
|
|
|
/// Update hardware
|
|
|
|
/// Update hardware
|
|
|
|
static void VBlankCallback(u64 userdata, int cycles_late) {
|
|
|
|
static void VBlankCallback(u64 userdata, int cycles_late) {
|
|
|
|
frame_count++;
|
|
|
|
frame_count++;
|
|
|
|
last_skip_frame = g_skip_frame;
|
|
|
|
|
|
|
|
g_skip_frame = (frame_count & Settings::values.frame_skip) != 0;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Swap buffers based on the frameskip mode, which is a little bit tricky. When
|
|
|
|
|
|
|
|
// a frame is being skipped, nothing is being rendered to the internal framebuffer(s).
|
|
|
|
|
|
|
|
// So, we should only swap frames if the last frame was rendered. The rules are:
|
|
|
|
|
|
|
|
// - If frameskip == 0 (disabled), always swap buffers
|
|
|
|
|
|
|
|
// - If frameskip == 1, swap buffers every other frame (starting from the first frame)
|
|
|
|
|
|
|
|
// - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame)
|
|
|
|
|
|
|
|
if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) &&
|
|
|
|
|
|
|
|
last_skip_frame != g_skip_frame) ||
|
|
|
|
|
|
|
|
Settings::values.frame_skip == 0) {
|
|
|
|
|
|
|
|
VideoCore::g_renderer->SwapBuffers();
|
|
|
|
VideoCore::g_renderer->SwapBuffers();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Signal to GSP that GPU interrupt has occurred
|
|
|
|
// Signal to GSP that GPU interrupt has occurred
|
|
|
|
// TODO(yuriks): hwtest to determine if PDC0 is for the Top screen and PDC1 for the Sub
|
|
|
|
// TODO(yuriks): hwtest to determine if PDC0 is for the Top screen and PDC1 for the Sub
|
|
|
@ -579,8 +562,6 @@ void Init() {
|
|
|
|
framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8);
|
|
|
|
framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8);
|
|
|
|
framebuffer_sub.active_fb = 0;
|
|
|
|
framebuffer_sub.active_fb = 0;
|
|
|
|
|
|
|
|
|
|
|
|
last_skip_frame = false;
|
|
|
|
|
|
|
|
g_skip_frame = false;
|
|
|
|
|
|
|
|
frame_count = 0;
|
|
|
|
frame_count = 0;
|
|
|
|
|
|
|
|
|
|
|
|
vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);
|
|
|
|
vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);
|
|
|
|