Merge pull request #1653 from degasus/profiler

gl_rasterizer: Update microprofile scopes.
master
bunnei 2018-11-07 00:10:13 +07:00 committed by GitHub
commit e5a0a23553
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4 changed files with 53 additions and 6 deletions

@ -11,7 +11,6 @@
#include "audio_core/stream.h" #include "audio_core/stream.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/microprofile.h"
#include "core/core_timing.h" #include "core/core_timing.h"
#include "core/core_timing_util.h" #include "core/core_timing_util.h"
#include "core/settings.h" #include "core/settings.h"
@ -104,10 +103,7 @@ void Stream::PlayNextBuffer() {
CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {}); CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
} }
MICROPROFILE_DEFINE(AudioOutput, "Audio", "ReleaseActiveBuffer", MP_RGB(100, 100, 255));
void Stream::ReleaseActiveBuffer() { void Stream::ReleaseActiveBuffer() {
MICROPROFILE_SCOPE(AudioOutput);
ASSERT(active_buffer); ASSERT(active_buffer);
released_buffers.push(std::move(active_buffer)); released_buffers.push(std::move(active_buffer));
release_callback(); release_callback();

@ -562,9 +562,11 @@ void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params
} }
} }
MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64));
static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface, static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
GLuint read_fb_handle, GLuint draw_fb_handle, GLenum src_attachment = 0, GLuint read_fb_handle, GLuint draw_fb_handle, GLenum src_attachment = 0,
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) { GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
MICROPROFILE_SCOPE(OpenGL_BlitSurface);
const auto& src_params{src_surface->GetSurfaceParams()}; const auto& src_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()}; const auto& dst_params{dst_surface->GetSurfaceParams()};
@ -704,9 +706,11 @@ static void FastCopySurface(const Surface& src_surface, const Surface& dst_surfa
0, 0, width, height, 1); 0, 0, width, height, 1);
} }
MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
static void CopySurface(const Surface& src_surface, const Surface& dst_surface, static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
GLuint copy_pbo_handle, GLenum src_attachment = 0, GLuint copy_pbo_handle, GLenum src_attachment = 0,
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) { GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
MICROPROFILE_SCOPE(OpenGL_CopySurface);
ASSERT_MSG(dst_attachment == 0, "Unimplemented"); ASSERT_MSG(dst_attachment == 0, "Unimplemented");
const auto& src_params{src_surface->GetSurfaceParams()}; const auto& src_params{src_surface->GetSurfaceParams()};
@ -975,7 +979,7 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
} }
} }
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192)); MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
void CachedSurface::LoadGLBuffer() { void CachedSurface::LoadGLBuffer() {
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad); MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
gl_buffer.resize(params.max_mip_level); gl_buffer.resize(params.max_mip_level);
@ -1157,7 +1161,7 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
} }
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192)); MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) { void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
if (params.type == SurfaceType::Fill) if (params.type == SurfaceType::Fill)
return; return;

@ -5,21 +5,31 @@
#include <utility> #include <utility>
#include <glad/glad.h> #include <glad/glad.h>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation",
MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion",
MP_RGB(128, 128, 192));
namespace OpenGL { namespace OpenGL {
void OGLTexture::Create() { void OGLTexture::Create() {
if (handle != 0) if (handle != 0)
return; return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenTextures(1, &handle); glGenTextures(1, &handle);
} }
void OGLTexture::Release() { void OGLTexture::Release() {
if (handle == 0) if (handle == 0)
return; return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteTextures(1, &handle); glDeleteTextures(1, &handle);
OpenGLState::GetCurState().UnbindTexture(handle).Apply(); OpenGLState::GetCurState().UnbindTexture(handle).Apply();
handle = 0; handle = 0;
@ -28,12 +38,16 @@ void OGLTexture::Release() {
void OGLSampler::Create() { void OGLSampler::Create() {
if (handle != 0) if (handle != 0)
return; return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenSamplers(1, &handle); glGenSamplers(1, &handle);
} }
void OGLSampler::Release() { void OGLSampler::Release() {
if (handle == 0) if (handle == 0)
return; return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteSamplers(1, &handle); glDeleteSamplers(1, &handle);
OpenGLState::GetCurState().ResetSampler(handle).Apply(); OpenGLState::GetCurState().ResetSampler(handle).Apply();
handle = 0; handle = 0;
@ -44,12 +58,16 @@ void OGLShader::Create(const char* source, GLenum type) {
return; return;
if (source == nullptr) if (source == nullptr)
return; return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
handle = GLShader::LoadShader(source, type); handle = GLShader::LoadShader(source, type);
} }
void OGLShader::Release() { void OGLShader::Release() {
if (handle == 0) if (handle == 0)
return; return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteShader(handle); glDeleteShader(handle);
handle = 0; handle = 0;
} }
@ -63,12 +81,16 @@ void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shade
geo.Create(geo_shader, GL_GEOMETRY_SHADER); geo.Create(geo_shader, GL_GEOMETRY_SHADER);
if (frag_shader) if (frag_shader)
frag.Create(frag_shader, GL_FRAGMENT_SHADER); frag.Create(frag_shader, GL_FRAGMENT_SHADER);
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
Create(separable_program, vert.handle, geo.handle, frag.handle); Create(separable_program, vert.handle, geo.handle, frag.handle);
} }
void OGLProgram::Release() { void OGLProgram::Release() {
if (handle == 0) if (handle == 0)
return; return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteProgram(handle); glDeleteProgram(handle);
OpenGLState::GetCurState().ResetProgram(handle).Apply(); OpenGLState::GetCurState().ResetProgram(handle).Apply();
handle = 0; handle = 0;
@ -77,12 +99,16 @@ void OGLProgram::Release() {
void OGLPipeline::Create() { void OGLPipeline::Create() {
if (handle != 0) if (handle != 0)
return; return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenProgramPipelines(1, &handle); glGenProgramPipelines(1, &handle);
} }
void OGLPipeline::Release() { void OGLPipeline::Release() {
if (handle == 0) if (handle == 0)
return; return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteProgramPipelines(1, &handle); glDeleteProgramPipelines(1, &handle);
OpenGLState::GetCurState().ResetPipeline(handle).Apply(); OpenGLState::GetCurState().ResetPipeline(handle).Apply();
handle = 0; handle = 0;
@ -91,12 +117,16 @@ void OGLPipeline::Release() {
void OGLBuffer::Create() { void OGLBuffer::Create() {
if (handle != 0) if (handle != 0)
return; return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenBuffers(1, &handle); glGenBuffers(1, &handle);
} }
void OGLBuffer::Release() { void OGLBuffer::Release() {
if (handle == 0) if (handle == 0)
return; return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteBuffers(1, &handle); glDeleteBuffers(1, &handle);
OpenGLState::GetCurState().ResetBuffer(handle).Apply(); OpenGLState::GetCurState().ResetBuffer(handle).Apply();
handle = 0; handle = 0;
@ -105,12 +135,16 @@ void OGLBuffer::Release() {
void OGLSync::Create() { void OGLSync::Create() {
if (handle != 0) if (handle != 0)
return; return;
// Don't profile here, this one is expected to happen ingame.
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
} }
void OGLSync::Release() { void OGLSync::Release() {
if (handle == 0) if (handle == 0)
return; return;
// Don't profile here, this one is expected to happen ingame.
glDeleteSync(handle); glDeleteSync(handle);
handle = 0; handle = 0;
} }
@ -118,12 +152,16 @@ void OGLSync::Release() {
void OGLVertexArray::Create() { void OGLVertexArray::Create() {
if (handle != 0) if (handle != 0)
return; return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenVertexArrays(1, &handle); glGenVertexArrays(1, &handle);
} }
void OGLVertexArray::Release() { void OGLVertexArray::Release() {
if (handle == 0) if (handle == 0)
return; return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteVertexArrays(1, &handle); glDeleteVertexArrays(1, &handle);
OpenGLState::GetCurState().ResetVertexArray(handle).Apply(); OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
handle = 0; handle = 0;
@ -132,12 +170,16 @@ void OGLVertexArray::Release() {
void OGLFramebuffer::Create() { void OGLFramebuffer::Create() {
if (handle != 0) if (handle != 0)
return; return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glGenFramebuffers(1, &handle); glGenFramebuffers(1, &handle);
} }
void OGLFramebuffer::Release() { void OGLFramebuffer::Release() {
if (handle == 0) if (handle == 0)
return; return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteFramebuffers(1, &handle); glDeleteFramebuffers(1, &handle);
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply(); OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
handle = 0; handle = 0;

@ -6,9 +6,13 @@
#include <vector> #include <vector>
#include "common/alignment.h" #include "common/alignment.h"
#include "common/assert.h" #include "common/assert.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h" #include "video_core/renderer_opengl/gl_stream_buffer.h"
MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
MP_RGB(128, 128, 192));
namespace OpenGL { namespace OpenGL {
OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent) OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
@ -75,6 +79,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
} }
if (invalidate || !persistent) { if (invalidate || !persistent) {
MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) | GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) |
(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) | (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT); (invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);