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@ -797,8 +797,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateButtonDevice(
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const auto button_id = params.Get("button", 0);
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const auto keyboard_key = params.Get("code", 0);
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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input_engine->PreSetController(identifier);
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input_engine->PreSetButton(identifier, button_id);
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input_engine->PreSetButton(identifier, keyboard_key);
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@ -820,8 +820,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice(
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const auto button_id = params.Get("hat", 0);
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const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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input_engine->PreSetController(identifier);
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input_engine->PreSetHatButton(identifier, button_id);
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@ -879,7 +879,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
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.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
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.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
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.inverted = params.Get("invert", "+") == "-",
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.toggle = static_cast<bool>(params.Get("toggle", false)),
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.toggle = params.Get("toggle", false) != 0,
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};
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input_engine->PreSetController(identifier);
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input_engine->PreSetAxis(identifier, axis);
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@ -895,8 +895,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTriggerDevice(
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};
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const auto button = params.Get("button", 0);
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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const auto axis = params.Get("axis", 0);
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const Common::Input::AnalogProperties properties = {
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@ -926,8 +926,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
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};
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const auto button = params.Get("button", 0);
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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const auto axis_x = params.Get("axis_x", 0);
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const Common::Input::AnalogProperties properties_x = {
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