bunnei
5ba71369ac
gl_shader_decompiler: Use fragment output color for GPR 0-3.
2018-04-17 15:25:54 +07:00
bunnei
5d529698c9
gl_shader_decompiler: Partially implement MUFU.
2018-04-17 15:25:54 +07:00
bunnei
5b9bcbf438
Merge pull request #341 from shinyquagsire23/pfs-hfs-impl
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file_sys: Add HFS/PFS helper component
2018-04-17 14:39:20 +07:00
bunnei
2b082e2710
Merge pull request #343 from Subv/tex_wrap_4
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GPU: Implement some wrap modes
2018-04-17 12:25:24 +07:00
shinyquagsire23
de580ccdd5
file_sys: Use NGLOG
2018-04-17 09:55:29 +07:00
Hexagon12
e52a87b98a
Various service name fixes - part 2 (rebased) ( #322 )
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* Updated ACC with more service names
* Updated SVC with more service names
* Updated set with more service names
* Updated sockets with more service names
* Updated SPL with more service names
* Updated time with more service names
* Updated vi with more service names
2018-04-17 11:37:43 +07:00
bunnei
0905dc1ff4
Merge pull request #342 from bunnei/indexed-verts
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Implement indexed mode rendering
2018-04-17 11:34:22 +07:00
Subv
636ad34707
MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).
2018-04-17 10:17:18 +07:00
Subv
7fc516cc1a
MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).
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This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
2018-04-17 10:16:50 +07:00
bunnei
77bdc49343
gl_rendering: Use NGLOG* for changed code.
2018-04-16 21:23:28 +07:00
bunnei
1a1af3fda3
gl_rasterizer: Implement indexed vertex mode.
2018-04-16 21:10:15 +07:00
shinyquagsire23
83aa38b239
file_sys: tweaks
2018-04-16 06:51:59 +07:00
shinyquagsire23
c03795300a
file_sys: Add HFS/PFS helper component
2018-04-16 04:36:25 +07:00
bunnei
44e09ba807
Merge pull request #338 from bunnei/unrequire-shared-font
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pl_u: Use empty shared font if none is available.
2018-04-15 16:54:36 +07:00
bunnei
d6d7d0989c
Merge pull request #337 from Subv/used_buffers
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GPU: Don't use explicit binding points when uploading the constbuffers to opengl
2018-04-15 16:30:57 +07:00
bunnei
ac628f139d
pl_u: Use empty shared font if none is available.
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- Makes games work in lieu of shared_font.bin.
2018-04-15 16:15:34 +07:00
Subv
477aab5960
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
2018-04-15 15:02:50 +07:00
Subv
14ac40436e
GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
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The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
2018-04-15 14:14:57 +07:00
bunnei
b8825fbf10
Merge pull request #335 from bunnei/delete-file
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fsp_srv: Implement DeleteFile.
2018-04-15 15:13:02 +07:00
bunnei
b60834ac41
Merge pull request #334 from Subv/used_buffers
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GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage
2018-04-15 13:17:30 +07:00
bunnei
bddad50dd4
fsp_srv: Implement DeleteFile.
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- Used by Binding of Isaac.
2018-04-15 13:15:18 +07:00
Subv
e128e90350
GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
2018-04-15 11:18:09 +07:00
Subv
7da47da66e
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
2018-04-15 11:15:54 +07:00
bunnei
34264879b3
Merge pull request #333 from bunnei/const-buff-hints
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shaders: Expose hints about used const buffers.
2018-04-15 12:12:17 +07:00
bunnei
73d9c494ea
shaders: Expose hints about used const buffers.
2018-04-15 11:50:10 +07:00
bunnei
bb0c3fc828
Merge pull request #328 from Subv/constbuffers
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GPU: Upload the shader Constant Buffers as SSBOs to the GPU
2018-04-15 03:19:57 +07:00
Subv
c9b511da08
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
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We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
2018-04-14 23:02:05 +07:00
Subv
1957640ea2
GPU: Allow configuring ssbos in the opengl state manager.
2018-04-14 22:54:23 +07:00
Subv
ae58e46036
GPU: Added a function to determine whether a shader stage is enabled or not.
2018-04-14 22:54:23 +07:00
bunnei
2b9a6b3281
Merge pull request #332 from bunnei/fix-total-mem-usage
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vm_manager: Increase GetTotalMemoryUsage value.
2018-04-14 22:29:19 +07:00
bunnei
43f0f163e1
vm_manager: Increase GetTotalMemoryUsage value.
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- Gets Binding of Isaac running.
2018-04-14 22:04:10 +07:00
bunnei
9f66cae865
Merge pull request #327 from adityaruplaha/fullscreen-fix
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Fix the stuck in fullscreen bug
2018-04-14 21:24:36 +07:00
bunnei
778be45103
Merge pull request #331 from bunnei/fsp-flush
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fsp_srv: Implement IFile::Flush.
2018-04-14 21:21:34 +07:00
bunnei
fdca7b5f7a
Merge pull request #329 from bunnei/shader-gen-part-1
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OpenGL shader generation part 1
2018-04-14 20:40:39 +07:00
bunnei
9cab6809f2
fsp_srv: Implement IFile::Flush.
2018-04-14 19:46:09 +07:00
bunnei
1b41b875dc
shaders: Add NumTextureSamplers const, remove unused #pragma.
2018-04-14 18:50:06 +07:00
bunnei
e6224fec27
shaders: Address PR review feedback.
2018-04-14 16:01:41 +07:00
bunnei
eabeedf6af
gl_shader_decompiler: Cleanup log statements.
2018-04-14 16:01:41 +07:00
bunnei
0d408b965b
shaders: Fix GCC and clang build issues.
2018-04-14 16:01:40 +07:00
bunnei
86135864da
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
2018-04-14 16:01:40 +07:00
bunnei
7639667562
shader_bytecode: Add FSETP and KIL to GetInfo.
2018-04-14 16:01:40 +07:00
bunnei
5a47832221
shader_bytecode: Add SubOp decoding.
2018-04-14 16:01:40 +07:00
bunnei
50023bdae7
gl_shader_decompiler: Add shader stage hint.
2018-04-14 16:01:39 +07:00
bunnei
a992aac5eb
renderer_opengl: Fix Morton copy byteswap, etc.
2018-04-14 16:01:39 +07:00
adityaruplaha
958c98bdae
Fix the stuck in fullscreen bug (Original PR: citra-emu/citra#3611 )
2018-04-14 16:41:56 +07:00
bunnei
0ca8fce9d0
gl_shader_manager: Implement SetShaderSamplerBindings.
2018-04-13 23:48:30 +07:00
bunnei
beddc8afd2
gl_rasterizer: Generate shaders and upload uniforms.
2018-04-13 23:48:29 +07:00
bunnei
85d77a3d24
gl_shader_decompiler: Basic impl. for very simple vertex shaders.
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- Tested with Puyo Puyo Tetris and Cave Story+
2018-04-13 23:48:28 +07:00
bunnei
51f37f5061
gl_shader_manager: Cleanup and consolidate uniform handling.
2018-04-13 23:48:28 +07:00
bunnei
35aca0bf1f
maxwell_3d: Make memory_manager public.
2018-04-13 23:48:27 +07:00