bunnei
7c12ee9ecc
Merge pull request #1165 from esoteric-programmer/master
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Added CSND_ExecuteType0Commands stub.
2015-10-28 15:19:13 +07:00
Matthias Ernst
3d89e0a94c
Added CSND stub.
2015-10-28 19:04:01 +07:00
bunnei
af26b7a0bc
Merge pull request #1208 from archshift/free-bytes
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Implement FS_User::GetFreeBytes
2015-10-28 11:30:25 +07:00
archshift
5dfd2dba70
Implement FS_User::GetFreeBytes
2015-10-27 23:33:59 +07:00
bunnei
7e18bcf6e0
Merge pull request #1217 from filfat/master
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Add GetTotalStepCount Stub
2015-10-27 16:07:43 +07:00
Filiph Sandström
a06a32c05d
Fix copy paste
2015-10-24 13:17:04 +07:00
Filiph Sandström
0c84d59a27
Fix wrong branch
2015-10-23 23:58:54 +07:00
Filiph Sandström
844b9970b4
Add GetTotalStepCount Stub
2015-10-23 23:52:13 +07:00
Filiph Sandström
f61c9da7d3
Update ptm.h
2015-10-23 23:50:51 +07:00
bunnei
8c385a3fc6
Merge pull request #1209 from wwylele/file-path-encoding
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citra-qt: Change file path encoding
2015-10-22 22:41:39 +07:00
bunnei
4195d9b3f8
Merge pull request #1187 from bunnei/shader-gen
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GLSL Fragment Shader Generation
2015-10-21 22:36:27 +07:00
bunnei
74186a5f01
gl_shader_gen: Use explicit locations for vertex shader attributes.
2015-10-21 22:29:56 +07:00
bunnei
e663f5c914
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
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- Also add a comment to AppendColorCombiner.
2015-10-21 22:29:56 +07:00
bunnei
e7b1f2ae0a
gl_rasterizer: Define enum types for each vertex texcoord attribute.
2015-10-21 21:59:47 +07:00
bunnei
0ebcff710e
gl_shader_gen: Various cleanups to shader generation.
2015-10-21 21:59:44 +07:00
bunnei
240a3b80d9
gl_rasterizer: Use MMH3 hash for shader cache hey.
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- Includes a check to confirm no hash collisions.
2015-10-21 21:58:59 +07:00
bunnei
71edb55114
gl_shader_gen: Require explicit uniform locations.
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- Fixes uniform issue on AMD.
2015-10-21 21:54:56 +07:00
bunnei
5ef2df056d
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
2015-10-21 21:53:19 +07:00
bunnei
c2c4faef4c
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
2015-10-21 21:53:18 +07:00
bunnei
bd833b8dd8
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
2015-10-21 21:53:18 +07:00
bunnei
f2e7f7e101
gl_rasterizer: Add documentation to ShaderCacheKey.
2015-10-21 21:53:17 +07:00
bunnei
4b5141954e
gl_shader_gen: Add additional function documentation.
2015-10-21 21:53:17 +07:00
bunnei
2a0a86f629
gl_shader_util: Cleanup header file + add docstring.
2015-10-21 21:53:16 +07:00
bunnei
a74774257e
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
2015-10-21 21:53:16 +07:00
bunnei
c86b9d4242
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
2015-10-21 21:53:14 +07:00
bunnei
3c057bd3d8
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
2015-10-21 21:53:05 +07:00
bunnei
b02a533d94
gl_shader_util: Use vec3 constants for AppendColorCombiner.
2015-10-21 21:51:24 +07:00
bunnei
37b0aa5af7
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
2015-10-21 21:51:24 +07:00
bunnei
82f3e6dc69
gl_shader_util: Fix precision bug with alpha testing.
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- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
2015-10-21 21:51:23 +07:00
Subv
e3f4233cef
Initial implementation of fragment shader generation with caching.
2015-10-21 21:51:23 +07:00
wwylele
6e57389172
change file path encoding to Local8bit()
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to support non-latin characters
2015-10-20 20:58:23 +07:00
bunnei
7411aed5c7
Merge pull request #1207 from kemenaran/persist-citra-settings-in-qt
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citra-qt: save hardware-rendering and shaders-jit settings
2015-10-20 10:31:13 +07:00
bunnei
2e2cfa0037
Merge pull request #1204 from kemenaran/qt-add-mac-icon
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citra-qt: Add icon to the OS X app
2015-10-20 10:21:03 +07:00
bunnei
c717d1551d
Merge pull request #1199 from Gareth422/encryption-check
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Loader: Implement NCCH encryption check
2015-10-20 10:17:31 +07:00
Pierre de La Morinerie
71f6672415
citra-qt: persist hardware-rendering and shaders-jit settings
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Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
2015-10-18 14:08:23 +07:00
Pierre de La Morinerie
22421528b7
citra-qt: Add icon to Mac app
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Previously the Mac app didn't have any icon.
2015-10-14 15:02:36 +07:00
Gareth Poole
721475420d
Loader: Change NCCH header types to be explicitly little-endian
2015-10-10 22:35:22 +07:00
Gareth Poole
2706394384
Loader: Implement encryption check
2015-10-10 22:34:17 +07:00
bunnei
04325e5980
Merge pull request #1194 from linkmauve/no-newline
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Remove newlines in LOG_* calls
2015-10-10 14:42:17 +07:00
bunnei
d36eeaa3ca
Merge pull request #1195 from Gareth422/secondary
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Fixed spelling errors
2015-10-10 14:41:52 +07:00
Emmanuel Gil Peyrot
14af5919ba
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
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The LOG_* function itself already appends one.
2015-10-09 22:14:56 +07:00
Gareth Poole
be217bca70
Fixed spelling errors
2015-10-09 17:09:52 +07:00
bunnei
7c747c8c33
Merge pull request #1189 from archshift/game-list-toggle-window
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Game list: propely hide on toggling window mode
2015-10-07 10:33:11 +07:00
bunnei
2599d34c96
Merge pull request #1190 from rohit-n/sign-compare
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Silence -Wsign-compare warnings.
2015-10-07 10:32:19 +07:00
Rohit Nirmal
32391cffdd
Silence -Wsign-compare warnings.
2015-10-06 22:16:15 +07:00
bunnei
87eca546b2
Merge pull request #1164 from kemenaran/qt-high-dpi-fixes
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citra-qt: high-DPI fixes and Retina on OS X
2015-10-06 19:05:15 +07:00
archshift
2ce2e05db0
Game list: propely hide on toggling window mode
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Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
2015-10-06 12:20:26 +07:00
Pierre de La Morinerie
ba5d0f594d
citra-qt: Fix mouse events coordinates on high-DPI screens
2015-10-04 23:11:05 +07:00
Pierre de La Morinerie
2f4a1e0d59
citra-qt: Enable high-DPI widgets on Mac app
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The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).
This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
2015-10-04 23:11:05 +07:00
Pierre de La Morinerie
513483f8d5
citra-qt: Use custom Info.plist for Mac builds
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Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
2015-10-04 23:11:05 +07:00