bunnei
0284cbe7ec
Merge pull request #1279 from FernandoS27/csetp
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shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 +07:00
bunnei
6415f81bb8
Merge pull request #1299 from FernandoS27/texture-sanatize
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shader_decompiler: Asserts for Texture Instructions
2018-09-18 22:10:09 +07:00
Philippe Babin
9155c8daeb
Invalid default value of username in yuzu_cmd ( #1334 )
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* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username
* Fix format
* Apply code review changes
* Remove nullptr check
2018-09-18 19:58:28 +07:00
bunnei
733c47623b
Merge pull request #1343 from lioncash/mutex
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kernel/svc: Handle invalid address cases within svcArbitrateLock() and svcArbitrateUnlock()
2018-09-18 14:25:00 +07:00
bunnei
c2cf784376
Merge pull request #1344 from lioncash/arm
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arm_interface: Remove ARM11-isms from the CPU interface
2018-09-18 14:24:20 +07:00
bunnei
c7a4bf5074
Merge pull request #1345 from lioncash/write
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arm_dynarmic: Correct ExclusiveWrite128()'s operation
2018-09-18 14:23:57 +07:00
David Marcec
de9604d63e
Added ActivateGesture
2018-09-19 01:13:58 +07:00
David Marcec
1a2d33eeb4
Implemented GetDefaultDisplayResolution
2018-09-19 01:10:16 +07:00
David Marcec
a8b1c7763b
Added StopSixAxisSensor
2018-09-19 00:56:02 +07:00
David Marcec
717889e93c
Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor
2018-09-19 00:52:20 +07:00
David Marcec
528e5cee67
Implemented GetImageSize
2018-09-19 00:16:52 +07:00
Lioncash
f85ab0a123
svc_wrap: Convert the PARAM macro into a function
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This can just be a regular function, getting rid of the need to also
explicitly undef the define at the end of the file. Given FuncReturn()
was already converted into a function, it's #undef can also be removed.
2018-09-18 04:27:38 +07:00
Lioncash
ead2a4eeb4
arm_dynarmic: Correct ExclusiveWrite128()'s operation
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Previously the second half of the value being written would overwrite
the first half. Thankfully this wasn't a bug that was being encountered,
as the function is currently unused.
2018-09-18 03:56:32 +07:00
Lioncash
b51e7e0288
arm_interface: Remove ARM11-isms from the CPU interface
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This modifies the CPU interface to more accurately match an
AArch64-supporting CPU as opposed to an ARM11 one. Two of the methods
don't even make sense to keep around for this interface, as Adv Simd is
used, rather than the VFP in the primary execution state. This is
essentially a modernization change that should have occurred from the
get-go.
2018-09-18 03:20:04 +07:00
Lioncash
71b48cb00f
kernel/mutex: Replace ResultCode construction for invalid addresses with the named variant
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We already have a ResultCode constant for the case of an invalid
address, so we can just use it instead of re-rolling that ResultCode
type.
2018-09-17 23:27:53 +07:00
Lioncash
b6867602ca
kernel/svc: Handle error cases for svcArbitrateLock() and svcArbitrateUnlock()
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The kernel does the equivalent of the following check before proceeding:
if (address + 0x8000000000 < 0x7FFFE00000) {
return ERR_INVALID_MEMORY_STATE;
}
which is essentially what our IsKernelVirtualAddress() function does. So
we should also be checking for this.
The kernel also checks if the given input addresses are 4-byte aligned,
however our Mutex::TryAcquire() and Mutex::Release() functions already
handle this, so we don't need to add code for this case.
2018-09-17 23:27:53 +07:00
FernandoS27
567a5524b9
Implemented Internal Flags
2018-09-17 20:50:54 +07:00
Lioncash
9a8dbba1e5
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
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These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
2018-09-17 19:25:55 +07:00
bunnei
fafc80d72e
Merge pull request #1290 from FernandoS27/shader-header
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Implemented (Partialy) Shader Header
2018-09-17 18:53:14 +07:00
Lioncash
4a84986bc3
core/core_cpu: Replace exclusive monitor include with forward declaration
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We don't need to include this as a dependency within the header. A
regular forward declaration will suffice here.
2018-09-17 18:16:55 +07:00
FernandoS27
e4bb759c4b
Implemented I2I.CC on the NEU control code, used by SMO
2018-09-17 17:42:46 +07:00
FernandoS27
e2ac8fb36d
Implemented CSETP
2018-09-17 17:42:44 +07:00
FernandoS27
aac77bbd18
Implemented Control Codes
2018-09-17 17:42:43 +07:00
Lioncash
f7308a6c25
time_stretch: Remove unused <array> include
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This isn't used within this header and isn't necessary.
2018-09-17 15:08:34 +07:00
Lioncash
2fd124bc93
stream: Replace includes with forward declarations where applicable
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Avoids propagating includes in headers where it's not necessary to do
so.
2018-09-17 15:08:34 +07:00
Lioncash
1adbcd54fe
audio_renderer: Replace includes with forward declarations where applicable
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Avoids including unnecessary headers within the audio_renderer.h header,
lessening the likelihood of needing to rebuild source files including
this header if they ever change.
Given std::vector allows forward declaring contained types, we can move
VoiceState to the cpp file and hide the implementation entirely.
2018-09-17 15:08:30 +07:00
FernandoS27
31e52113b3
Added asserts for texture misc modes to texture instructions
2018-09-17 12:56:36 +07:00
FernandoS27
55a4756766
Added texture misc modes to texture instructions
2018-09-17 12:51:05 +07:00
bunnei
a94b623dfb
Merge pull request #1311 from FernandoS27/fast-swizzle
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Optimized Texture Swizzling
2018-09-17 12:39:34 +07:00
bunnei
2c9c0d70a3
Merge pull request #1312 from lioncash/fwd
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service/vi: Replace includes with forward declarations where applicable
2018-09-17 12:32:28 +07:00
bunnei
2bfb9fd0e6
Merge pull request #1313 from lioncash/error
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kernel/errors: Amend error code for ERR_NOT_FOUND
2018-09-17 12:28:40 +07:00
bunnei
692e7cee4f
Merge pull request #1314 from lioncash/cast
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audio_core/time_stretch: Silence truncation warnings in Process()
2018-09-17 12:28:19 +07:00
bunnei
27fe8159c5
Merge pull request #1316 from lioncash/shadow
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gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
2018-09-17 12:27:35 +07:00
bunnei
fc46183e03
Merge pull request #1318 from lioncash/errors-sm
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services/sm: Amend error code constants
2018-09-17 12:27:01 +07:00
bunnei
59beb540ae
Merge pull request #1321 from lioncash/audio-shadow
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cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
2018-09-17 12:26:29 +07:00
raven02
b91f7d5d67
Add 1D sampler for TLDS - TexelFetch (Mario Rabbids)
2018-09-17 23:25:18 +07:00
bunnei
e6367ab955
Merge pull request #1315 from lioncash/size
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kernel/svc: Handle a few error cases within memory-related functions
2018-09-17 10:11:26 +07:00
bunnei
3476ba2aee
Merge pull request #1320 from lioncash/name
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cubeb_sink: Correct context name in ListCubebSinkDevices()
2018-09-17 10:10:33 +07:00
bunnei
e561afdcd5
Merge pull request #1328 from FearlessTobi/port-4192
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Port #4192 from Citra: "svc: change unknown to thread in CreateThread"
2018-09-17 09:56:48 +07:00
bunnei
e7af0f69da
Merge pull request #1327 from FearlessTobi/port-4171
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Port #4171 from Citra: "Tests: Remove glad test OS X work-around"
2018-09-17 09:54:31 +07:00
bunnei
076add4ccd
Merge pull request #1326 from FearlessTobi/port-4182
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Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 +07:00
bunnei
3be048e50a
Merge pull request #1329 from raven02/bgr5a1u
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Implement RenderTargetFormat::BGR5A1_UNORM
2018-09-17 09:49:00 +07:00
bunnei
e833301e4c
Merge pull request #1335 from lioncash/copy
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game_list_p: Take map iterator contents by const reference
2018-09-17 09:47:54 +07:00
bunnei
08af788a57
Merge pull request #1336 from lioncash/antialias
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yuzu/util: Antialias game list compatibility pixmaps
2018-09-17 09:47:34 +07:00
bunnei
240e756962
Merge pull request #1331 from raven02/astc_8_8
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Implement ASTC_2D_8X8
2018-09-17 09:46:21 +07:00
Lioncash
9dbe9d4291
yuzu/util: Antialias game list compatibility pixmaps
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We pass a hint to the QPainter instance that we want anti-aliasing on
the compatibility icons, which prevents the circles from looking fairly
jagged, and actually makes them look circular.
2018-09-17 06:01:14 +07:00
Lioncash
13930f0c33
game_list_p: Amend typo in GameListItemCompat's constructor parameter
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Adds a missing 'i' character that was missing in compatibility.
2018-09-17 05:31:30 +07:00
Lioncash
51b5619079
game_list_p: Take map iterator contents by const reference
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We don't need to copy the whole struct in this instance, we can just
utilize a reference instead.
2018-09-17 05:30:11 +07:00
raven02
2845348608
Implement ASTC_2D_8X8 (Bayonetta 2)
2018-09-17 01:04:27 +07:00
bunnei
ba480ea2fb
Merge pull request #1273 from Subv/ld_sizes
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Shaders: Implemented multiple-word loads and stores to and from attribute memory.
2018-09-15 15:27:12 +07:00