bunnei
d63b1d21f1
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."
...
- This reverts commit 3ef4b3d4b4
.
- This commit had broken a lot of games. We really should do a full implementation of this in one change.
2018-08-21 20:07:40 +07:00
bunnei
ac68c8a605
Merge pull request #1145 from lioncash/fwd-decl
...
vfs: Replace mode.h include with forward declarations where applicable
2018-08-21 18:00:28 +07:00
bunnei
c2695aa2eb
Merge pull request #1146 from lioncash/am
...
am: Utilize std::array within PopLaunchParameter()
2018-08-21 18:00:06 +07:00
bunnei
16b83fac9b
Merge pull request #1148 from lioncash/audio-warn
...
audio_core/filter: Add explicit cast to assignment in Process()
2018-08-21 17:04:53 +07:00
bunnei
a769d8c913
Merge pull request #1149 from lioncash/paren
...
shader_bytecode: Parenthesize conditional expression within GetTextureType()
2018-08-21 17:04:29 +07:00
Lioncash
a0e2bd85a5
shader_bytecode: Parenthesize conditional expression within GetTextureType()
...
Resolves a -Wlogical-op-parentheses warning.
2018-08-21 15:08:35 +07:00
Lioncash
29ac15d1b8
vfs: Replace mode.h include with forward declarations where applicable
...
Avoids the need to rebuild these source files if the mode header
changes.
2018-08-21 15:06:42 +07:00
Lioncash
0057a47e41
audio_core/filter: Add explicit cast to assignment in Process()
...
Previously this would cause warnings about implicit conversions to s16
from a double
2018-08-21 12:32:37 +07:00
Lioncash
8dd9cb98ce
am: Utilize std::array within PopLaunchParameter()
...
Gets rid of the potential for C array-to-pointer decay, and also makes
pointer arithmetic to get the end of the copy range unnecessary. We can
just use std::array's begin() and end() member functions.
2018-08-21 11:03:14 +07:00
bunnei
c95c4442e9
Merge pull request #1143 from lioncash/inc
...
sdmc_factory: Remove unnecessary core include
2018-08-21 10:22:29 +07:00
bunnei
37f2ec6fc2
Merge pull request #1139 from lioncash/bitfield
...
bit_field: Convert ToBool() into explicit operator bool
2018-08-21 10:21:19 +07:00
bunnei
624239ed6b
Merge pull request #1140 from FearlessTobi/port-4056
...
Port #4056 from Citra: "Add Clear Recent Files menu action"
2018-08-21 10:20:56 +07:00
Mat M
5678ec0dd0
Merge pull request #1144 from MerryMage/MAX_LAG_TIME_US
...
perf_stats: Change MAX_LAG_TIME_US to an appropriate value
2018-08-21 09:51:46 +07:00
MerryMage
3f4fb4b037
perf_stats: Change MAX_LAG_TIME_US to an appropriate value
...
25us is far too small, and would result in std::this_thread::sleep_for
being called with this as a maximum value. This means that a guest
application that produces frames instantly would only be limited to
40 kHz.
25ms is a more appropriate value, as it allows for a 60 Hz refresh
rate while providing enough slack in the negative region.
2018-08-21 14:50:50 +07:00
Lioncash
bfb28c5b3f
sdmc_factory: Remove unnecessary core include
...
This doesn't require the central core header to be included, it just
needs the vfs headers.
2018-08-21 07:54:29 +07:00
fearlessTobi
6923ecee3a
Port #4056 from Citra: "Add Clear Recent Files menu action"
2018-08-21 13:12:45 +07:00
Lioncash
36090521ce
bit_field: Convert ToBool() into explicit operator bool
...
Gets rid of a TODO that is long overdue.
2018-08-21 06:39:45 +07:00
bunnei
bf89a99839
Merge pull request #1123 from lioncash/screen
...
rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
2018-08-21 01:18:34 +07:00
bunnei
79243b6fa0
Merge pull request #1129 from lioncash/header
...
romfs_factory, service/filesystem: Use forward declarations where applicable
2018-08-21 01:18:04 +07:00
bunnei
b0f7713fce
Merge pull request #1132 from Subv/gl_FragDepth
...
Shaders: Implement depth writing in fragment shaders.
2018-08-21 01:17:53 +07:00
bunnei
8c9abe1d41
Merge pull request #1134 from lioncash/log
...
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
2018-08-21 01:17:31 +07:00
bunnei
ca58929eb0
Merge pull request #1121 from Subv/tex_reinterpret
...
Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
2018-08-21 01:06:40 +07:00
Lioncash
523e4be02c
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
...
LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
2018-08-21 00:23:09 +07:00
bunnei
fde3b1b6f2
Merge pull request #1133 from lioncash/guard
...
gl_stream_buffer: Add missing header guard
2018-08-20 23:37:55 +07:00
Lioncash
477eee3993
service/filesystem: Use forward declarations where applicable
...
Avoids the need to rebuild multiple source files if the filesystem code
headers change.
This also gets rid of a few instances of indirect inclusions being
relied upon
2018-08-20 23:28:46 +07:00
Lioncash
93a4097e9d
gl_stream_buffer: Add missing header guard
...
Prevents potential compilation errors from occuring due to multiple
inclusions
2018-08-20 23:25:08 +07:00
Subv
e3bddf8137
Shaders: Implement depth writing in fragment shaders.
...
We'll write <last color output reg + 2> to gl_FragDepth.
2018-08-20 21:57:56 +07:00
bunnei
c4ce7e456a
Merge pull request #1126 from lioncash/telem
...
telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
2018-08-20 22:15:56 +07:00
bunnei
e33452f7e8
Merge pull request #1131 from bunnei/impl-tex3d-texcube
...
gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS.
2018-08-20 22:15:18 +07:00
bunnei
5aaee2ff8d
Merge pull request #1106 from Subv/multiple_rendertargets
...
Shaders: Write all the enabled color outputs when a fragment shader exits.
2018-08-20 21:56:06 +07:00
bunnei
2ae88feea7
shader_bytecode: Replace some UNIMPLEMENTED logs.
2018-08-20 21:53:49 +07:00
bunnei
16db8b9d9f
gl_shader_decompiler: Implement Texture3D for TEXS.
2018-08-20 21:53:18 +07:00
bunnei
948002635f
gl_shader_decompiler: Implement TextureCube for TEX.
2018-08-20 21:53:00 +07:00
bunnei
ea99819f37
Merge pull request #1130 from Subv/tex_2d
...
Shaders: Fixed texture coordinates in TEX with Texture2D
2018-08-20 21:49:47 +07:00
Subv
eac3cf301c
Shaders: Fixed the coords in TEX with Texture2D.
...
The X and Y coordinates should be in gpr8 and gpr8+1, respectively.
This fixes the cutscene rendering in Sonic Mania.
2018-08-20 20:45:46 +07:00
Subv
fc5b489b0f
Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction.
2018-08-20 20:44:56 +07:00
bunnei
19b05c3f55
Merge pull request #1122 from lioncash/acc
...
acc/profile_manager: General cleanup
2018-08-20 20:54:34 +07:00
bunnei
2788144f46
Merge pull request #1125 from bunnei/update-dynarmic
...
externals: Update dynarmic to a42f301c.
2018-08-20 20:46:16 +07:00
Lioncash
96463d0a55
romfs_factory: Remove unnecessary includes and use forward declarations where applicable
...
Avoids the need to rebuild whatever includes the romfs factory header if
the loader header ever changes. We also don't need to include the main
core header. We can instead include the headers we specifically need.
2018-08-20 20:27:00 +07:00
bunnei
dd70ddad7e
Merge pull request #1095 from DarkLordZach/sysarchives
...
filesystem: Add support for loading of system archives
2018-08-20 20:17:57 +07:00
James Rowe
c0fb321935
Merge pull request #1127 from yuzu-emu/revert-838-port-3616
...
Revert "Port #3616 from Citra: "appveyor: set jobs to 4 for mingw""
2018-08-20 18:14:54 +07:00
Zach Hilman
34f3d58470
Revert "Port #3616 from Citra: "appveyor: set jobs to 4 for mingw""
2018-08-20 20:13:28 +07:00
Lioncash
b5fb246a99
telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()
...
Given these functions aren't intended to be used frequently, there's no
need to keep the std::string instances allocated for the whole lifetime
of the program. It's just a waste of memory.
2018-08-20 20:06:25 +07:00
bunnei
c6fda4c758
externals: Update dynarmic to a42f301c.
2018-08-20 19:50:49 +07:00
Lioncash
609cb04f3f
acc: Replace profile_manager include with a forward declaration
...
This is only used in a shared_ptr, so we can forward declare it.
2018-08-20 19:48:57 +07:00
Lioncash
eb88fedc5d
acc: Simplify WriteBuffer call within LoadImage()
...
We have an overload of WriteBuffer that accepts containers that satisfy
the ContiguousContainer concept, which std::array does, so we only need
to pass in the array itself.
2018-08-20 19:48:57 +07:00
Lioncash
f5b132676f
acc: Correct IProfile's constructor initializer list order
...
Arranges them in the order the members would be initialized
2018-08-20 19:48:57 +07:00
Lioncash
0fcdf37917
acc: Remove unused DEFAULT_USER_ID
...
This is no longer used, so it can be removed.
2018-08-20 19:48:57 +07:00
Lioncash
350f6e0aa4
profile_manager: Use INVALID_UUID in the initializer of last_opened_user
...
Makes it a little bit more self-documenting.
2018-08-20 19:48:57 +07:00
Lioncash
9d8f19d7bf
profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()
...
Given the source and destination types are the same std::array type, we
can simply use regular assignment to perform the same behavior.
2018-08-20 19:48:57 +07:00