Commit Graph

13908 Commits (465ba30d08fd294a6ccc05f9257894241a5240fc)
 

Author SHA1 Message Date
Nguyen Dac Nam 465ba30d08
shader_decode: Reimplement BFE instructions 2020-03-13 12:48:01 +07:00
Fernando Sahmkow 00e9ba0603
Merge pull request #3483 from namkazt/patch-1
vk_rasterizer: fix mistype on SetupGraphicsImages
2020-03-12 22:10:48 +07:00
Fernando Sahmkow f159a12820
Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
vk_rasterizer: Support disabled uniform buffers
2020-03-12 22:09:49 +07:00
bunnei ca2d228c9d
Merge pull request #3497 from FernandoS27/microprogfile-extend
Small corrections and features to microprofile
2020-03-12 12:14:03 +07:00
bunnei c21dc36cda
Merge pull request #3496 from vitor-k/remove-enum
framebuffer_layout.h: drop the use of enum for screen dimensions
2020-03-12 12:00:39 +07:00
Fernando Sahmkow 95b804ff05 NVFlinger: Do the microprofile Flip after processing a valid frame. 2020-03-12 10:52:44 +07:00
Fernando Sahmkow 448856695a Microprofile: Allow accessing token. 2020-03-12 10:50:48 +07:00
bunnei fce33adcf1
Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 13:51:54 +07:00
Vitor Kiguchi e891ff9a0c framebuffer_layout.h: drop the use of enum for screen dimensions.
+clang format
2020-03-11 14:22:28 +07:00
ReinUsesLisp 8357908099 gl_shader_manager: Fix interaction between graphics and compute
After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
2020-03-11 01:04:52 +07:00
bunnei 503ebe9b96
Merge pull request #3458 from FearlessTobi/voice-issues
cubeb_sink: Don't discard other channels when performing downmixing
2020-03-10 22:18:37 +07:00
Rodrigo Locatti 22e825a3bc
Merge pull request #3301 from ReinUsesLisp/state-tracker
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 +07:00
bunnei c281173df6
Merge pull request #3486 from ReinUsesLisp/fix-anisotropy-hack
textures: Fix anisotropy hack
2020-03-08 16:28:07 +07:00
ReinUsesLisp 1aa75b1081 textures: Fix anisotropy hack
Previous code could generate an anisotropy value way higher than x16.
2020-03-08 15:59:38 +07:00
FearlessTobi 59d0d34dce cubeb_sink: Don't discard other channels when performing downmixing
Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf.

Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
2020-03-08 03:16:06 +07:00
bunnei 84e9f9f395
Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 +07:00
Nguyen Dac Nam 16cfbb068c
vk_reasterizer: fix mistype on SetupGraphicsImages
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-08 10:06:59 +07:00
bunnei 662feb8c1c
Merge pull request #3481 from ReinUsesLisp/abgr5-storage
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 +07:00
ReinUsesLisp e4f9ce0379 vk_rasterizer: Support disabled uniform buffers 2020-03-06 18:47:51 +07:00
ReinUsesLisp aa6fe3f1aa maxwell_to_vk: Remove Storage capability for A1B5G5R5U 2020-03-06 18:47:27 +07:00
bunnei 49eff536d0
Merge pull request #3463 from ReinUsesLisp/vk-toctou
vk_swapchain: Silence TOCTOU race condition
2020-03-05 19:38:42 +07:00
bunnei 4a8fe67964
Merge pull request #3479 from jroweboy/dont-log-on-no-input
Minor fixes for udp input
2020-03-05 15:09:48 +07:00
bunnei 0361aa1915
Merge pull request #3451 from ReinUsesLisp/indexed-textures
vk_shader_decompiler: Implement indexed textures
2020-03-05 11:42:46 +07:00
bunnei fa1d625eed
Merge pull request #3469 from namkazt/patch-1
shader_decode: Fix LD, LDG when track constant buffer
2020-03-04 23:10:01 +07:00
bunnei 1e84d22275
Merge pull request #3478 from bunnei/a32
Refactoring to boot A32 games
2020-03-04 20:37:51 +07:00
James Rowe 002d9508a0 input/udp - Add minor error handling to prevent bad input from crashing 2020-03-03 23:46:05 +07:00
bunnei 67e7186d79
Merge pull request #3455 from ReinUsesLisp/attr-scaled
video_core: Implement more scaled attribute formats
2020-03-03 22:46:20 +07:00
James Rowe fc205a1bc5 Frontend/SDL - Provide proper default for UDP input
When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
2020-03-03 20:05:42 +07:00
James Rowe 2cdda8c564 input/udp - Dont log on invalid packet received 2020-03-03 19:52:16 +07:00
bunnei dba112e510 core: hle: Implement separate A32/A64 SVC interfaces. 2020-03-02 21:52:03 +07:00
bunnei c083ea7d78 core: Implement separate A32/A64 ARM interfaces. 2020-03-02 21:51:57 +07:00
bunnei 6fc485a607 core: loader: Remove check for 32-bit. 2020-03-02 21:43:15 +07:00
bunnei 64facb403e core: dynarmic: Add CP15 from Citra. 2020-03-02 21:43:15 +07:00
bunnei 08c638f249
Merge pull request #3464 from FernandoS27/jit-fix
ARM_Interface: Cache the JITs instead of deleting/recreating.
2020-03-02 21:41:43 +07:00
bunnei dfa2e336ba
Merge pull request #3475 from yuzu-emu/FearlessTobi-readme
Port citra-emu/citra#5097: "Update README.md"
2020-03-01 22:41:41 +07:00
Tobias 6af8ff24c9
Update README.md 2020-03-01 18:03:32 +07:00
Nguyen Dac Nam 85a4222a8c
nit: move comment to right place. 2020-02-29 13:50:10 +07:00
bunnei ca7618684c
Merge pull request #3448 from bunnei/fix-audio-interp-2
audio_core: interpolate: Improvements to fix audio crackling.
2020-02-28 16:07:10 +07:00
ReinUsesLisp 735c003a70 video_core/dirty_flags: Address feedback 2020-02-28 17:56:43 +07:00
ReinUsesLisp ef7f6eb67d renderer_opengl: Fix edge-case where alpha testing might cull presentation 2020-02-28 17:56:43 +07:00
ReinUsesLisp a6a350ddc3 gl_texture_cache: Remove blending disable on blits
Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
2020-02-28 17:56:43 +07:00
ReinUsesLisp 887d5288ef gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
2020-02-28 17:56:43 +07:00
ReinUsesLisp ac204754d4 dirty_flags: Deduplicate code between OpenGL and Vulkan 2020-02-28 17:56:43 +07:00
ReinUsesLisp 6669b359a3 vk_rasterizer: Pass Maxwell registers to dynamic updates 2020-02-28 17:56:43 +07:00
ReinUsesLisp 042256c6bb state_tracker: Remove type traits with named structures 2020-02-28 17:56:43 +07:00
ReinUsesLisp 6ac3eb4d87 vk_state_tracker: Implement dirty flags for stencil properties 2020-02-28 17:56:43 +07:00
ReinUsesLisp f9df2c6bcd vk_state_tracker: Implement dirty flags for depth bounds 2020-02-28 17:56:43 +07:00
ReinUsesLisp cd0e28c9ec vk_state_tracker: Implement dirty flags for blend constants 2020-02-28 17:56:43 +07:00
ReinUsesLisp a33870996b vk_state_tracker: Implement dirty flags for depth bias 2020-02-28 17:56:43 +07:00
ReinUsesLisp 42f1874965 vk_state_tracker: Implement dirty flags for scissors 2020-02-28 17:56:43 +07:00