liushuyu
099dd0c0d2
logging/log: use `underlying_type` instead of hardcoding types
2022-01-08 16:02:49 +07:00
liushuyu
42f653ab6f
logging: adapt to changes in fmt 8.1
2022-01-08 01:49:26 +07:00
bunnei
26f4e92c1f
Merge pull request #7680 from german77/accel_mapping
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input_common: Allow to only have acceleration motion data
2022-01-08 00:06:15 +07:00
german77
50a7152941
core/hid: Set minimum gyro threshold
2022-01-06 20:05:59 +07:00
german77
4b4af29f86
input_common: Use accelerometer data for mapping
2022-01-06 20:05:49 +07:00
Fernando S
a95c49e7d0
Merge pull request #7658 from ameerj/sparse-fixes
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video_core/memory_manager: Fixes for sparse memory management
2022-01-06 13:50:14 +07:00
Mai M
2897ddb8f5
Merge pull request #7679 from liushuyu/update-dynarmic
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externals/dynarmic: update to the latest revision
2022-01-06 07:42:55 +07:00
liushuyu
b590e5572d
externals/dynarmic: update to latest revision ...
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... to resolve compilation errors with fmt 8.1
2022-01-06 04:06:43 +07:00
bunnei
f46e1b8ca2
Merge pull request #7674 from lat9nq/fix-custom-highlight
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configure_per_game: Initialize tabs after loading custom configuration
2022-01-05 16:14:15 +07:00
Mai M
7116a7d28b
Merge pull request #7673 from german77/no_return
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glsl: Remove unreachable return
2022-01-05 06:41:16 +07:00
Mai M
37a3b89e7a
Merge pull request #7675 from zhaobot/tx-update-20220105075447
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Update translations (2022-01-05)
2022-01-05 06:40:30 +07:00
The yuzu Community
7c88f4de2d
Update translations (2022-01-05)
2022-01-05 07:55:04 +07:00
lat9nq
62c13e8318
configure_per_game: Initialize tabs after loading custom configuration
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Changes tab initialization to happen after the configuration is loaded,
which means that it no longer happens as member initializers in the
ConfigurePerGame constructor. Removes the cluster of
??_tab->SetConfiguration's that I added earlier to get around this issue
initially.
Fixes a regression in #6774
2022-01-04 23:43:19 +07:00
Narr the Reg
41bbb31af4
video_core: Remove unnecesary maybe_unused flag
2022-01-04 21:25:47 +07:00
Narr the Reg
524674aafc
glsl: Remove unreachable return
2022-01-04 20:23:39 +07:00
bunnei
6af82fd070
Merge pull request #7610 from Tatsh/more-system-libs
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Add support for linking against system Opus
2022-01-04 17:32:35 +07:00
bunnei
afb06b1495
Merge pull request #7636 from vonchenplus/buffer_queue_query
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core:hle:service:nvflinger Implement few type in bufferqueue query method
2022-01-04 11:28:49 +07:00
Fernando S
118d5fa3b0
Merge pull request #7670 from ameerj/vsync-block
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gpu: Add shut down method to synchronize threads before destruction
2022-01-04 14:16:24 +07:00
bunnei
c68a0d17fc
Merge pull request #7251 from FernandoS27/shader-dump
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ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-03 17:56:30 +07:00
ameerj
c17938f96b
gpu: Add shut down method to synchronize threads before destruction
2022-01-03 20:47:26 +07:00
Fernando Sahmkow
f58ee3f15f
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +07:00
ameerj
7652543231
Revert "Merge pull request #7668 from ameerj/fence-stop-token"
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This reverts commit e773354477
, reversing
changes made to abbbdc2bc0
.
2022-01-03 20:28:54 +07:00
bunnei
e773354477
Merge pull request #7668 from ameerj/fence-stop-token
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gpu: Use std::stop_token in WaitFence for VSync thread
2022-01-03 16:40:36 +07:00
bunnei
abbbdc2bc0
Merge pull request #7664 from german77/fallback
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core/hid: Add fallback to fullkey controllers
2022-01-03 15:04:37 +07:00
bunnei
05b7b177f6
Merge pull request #7662 from german77/uistatus
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yuzu: Fix UI elements not updating correctly
2022-01-03 13:24:15 +07:00
bunnei
b89d096652
Merge pull request #7663 from german77/applet
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controller_applet: Only populate supported controllers
2022-01-03 10:51:51 +07:00
ameerj
d866916f42
gpu: Use std::stop_token in WaitFence for VSync thread
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Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
2022-01-03 12:31:33 +07:00
Fernando S
da8e0f6571
Merge pull request #7648 from bunnei/thread-pinning
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core: hle: kernel: Implement thread pinning.
2022-01-03 02:01:26 +07:00
Fernando S
3fa9702952
Merge pull request #7624 from ameerj/intel-msaa-scale
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vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers
2022-01-03 00:40:14 +07:00
Fernando S
ae7da0b12d
Merge pull request #7629 from ameerj/nv-driver-fixes
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shaders: Add fixes for NVIDIA drivers 495+
2022-01-03 00:39:59 +07:00
german77
7a13a515d9
core/hid: Add fallback to fullkey controllers
2022-01-01 22:01:13 +07:00
german77
133f497f84
controller_applet: Only populate supported controllers
2022-01-01 21:42:17 +07:00
german77
a9ad983c13
yuzu: Fix UI elements not updating correctly
2022-01-01 17:57:43 +07:00
Fernando S
214b9fc9a7
Merge pull request #7659 from ameerj/overlap-overflow
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texture_cache/util: Fix s32 overflow when resolving overlaps
2022-01-01 22:10:29 +07:00
ameerj
951c61aeaa
texture_cache/util: Fix s32 overflow when resolving overlaps
2021-12-31 20:03:22 +07:00
ameerj
285b6dbc39
video_core/memory_manager: Fixes for sparse memory management
2021-12-31 17:04:02 +07:00
Mai M
eb7d361657
Merge pull request #7654 from Morph1984/dynarmic
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externals: Update dynarmic to 28714ee7
2021-12-31 02:49:16 +07:00
ameerj
2428214c4b
video_core/memory_manager: Deduplicate Read/WriteBlock
2021-12-31 02:08:22 +07:00
Morph
af89f7683d
externals: Update dynarmic to 28714ee7
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Reduces compilation times on MSVC.
2021-12-30 22:28:27 +07:00
bunnei
667a8ae163
Merge pull request #7647 from german77/toad
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core/hid: Fix controller type validation
2021-12-30 16:54:35 +07:00
bunnei
3a89723d97
core: hle: kernel: Implement thread pinning.
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- We largely had the mechanics in place for thread pinning, this change hooks these up.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp .
2021-12-30 15:50:45 +07:00
german77
9ee5c4ec56
core/hid: Fix controller type validation
2021-12-29 22:51:53 +07:00
bunnei
5e58271903
Merge pull request #7635 from bunnei/set-heap-size
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core: hle: kernel: Updated implementation of svcSetHeapSize.
2021-12-29 20:30:12 +07:00
ameerj
8c907c620d
glsl: Add boolean reference workaround
2021-12-29 19:03:50 +07:00
ameerj
b84d429c2e
glsl_context_get_set: Add alternative cbuf type for broken drivers
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some drivers have a bug bitwise converting floating point cbuf values to uint variables. This adds a workaround for these drivers to make all cbufs uint and convert to floating point as needed.
2021-12-29 19:03:50 +07:00
ameerj
9f34be5a61
emit_glsl_integer: Use negation work around
2021-12-29 19:03:50 +07:00
ameerj
14ac0c2923
shader: Add integer attribute get optimization pass
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Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
2021-12-29 19:03:49 +07:00
bunnei
279c7bcc1a
Merge pull request #7618 from goldenx86/patch-4
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Increase boost requirement to 1.78.0
2021-12-28 16:25:37 +07:00
Matías Locatti
c7235e67ef
Empty spaces
2021-12-28 18:50:51 +07:00
Matías Locatti
840d5520d2
Changes to avoid warnings in SSE4.2 optimized SPIR-V
2021-12-28 17:35:55 +07:00