ameerj
|
3482df1176
|
glsl: Simply FP storage atomics
|
2021-07-22 21:51:36 +07:00 |
ameerj
|
9cc1b8a873
|
glsl: F16x2 storage atomics
|
2021-07-22 21:51:36 +07:00 |
ameerj
|
11ba190462
|
glsl: Revert ssbo aliasing. Storage Atomics impl
|
2021-07-22 21:51:36 +07:00 |
ameerj
|
e99d01ff53
|
glsl: implement phi nodes
|
2021-07-22 21:51:36 +07:00 |
ameerj
|
3d9ecbe998
|
glsl: Wip storage atomic ops
|
2021-07-22 21:51:36 +07:00 |
ameerj
|
df793fc049
|
glsl: Implement FCMP
|
2021-07-22 21:51:36 +07:00 |
ameerj
|
cdde730219
|
glsl: Add a more robust fp formatter
|
2021-07-22 21:51:36 +07:00 |
ameerj
|
ac7b0ebcb7
|
glsl: More FP fixes
|
2021-07-22 21:51:36 +07:00 |
ameerj
|
3064bde415
|
glsl: FP function fixes
|
2021-07-22 21:51:36 +07:00 |
ameerj
|
65c6f73e43
|
glsl: More FP instructions/fixes
|
2021-07-22 21:51:36 +07:00 |
ameerj
|
5e9095ef22
|
glsl: Add many FP32/64 instructions
|
2021-07-22 21:51:36 +07:00 |
ReinUsesLisp
|
53667ddd4e
|
glsl: Fixup build issues
|
2021-07-22 21:51:36 +07:00 |
ameerj
|
ef7bd53f18
|
glsl: Implement more Integer ops
|
2021-07-22 21:51:36 +07:00 |
ameerj
|
266a3d60e3
|
glsl: Implement BF*
|
2021-07-22 21:51:36 +07:00 |
ameerj
|
0f40b0e61c
|
glsl: Implement a few Integer instructions
|
2021-07-22 21:51:36 +07:00 |
ameerj
|
fb75d122a2
|
glsl: Use std::string_view for Emit function args.
|
2021-07-22 21:51:35 +07:00 |
ameerj
|
115c162b9a
|
glsl: Pass IR::Inst& to Emit functions
|
2021-07-22 21:51:35 +07:00 |
ameerj
|
78f5eb90d7
|
glsl: INeg and IAdd negate tests
|
2021-07-22 21:51:35 +07:00 |
ameerj
|
e221baccdd
|
glsl: Reusable typed variables. IADD32
|
2021-07-22 21:51:35 +07:00 |
ameerj
|
faf4cd72c5
|
glsl: Fix program linking and cbuf
|
2021-07-22 21:51:35 +07:00 |
ameerj
|
64337f004d
|
glsl: Fix "reg" allocing
based on glasm with some tweaks
|
2021-07-22 21:51:35 +07:00 |
ameerj
|
eaff1030de
|
glsl: Initial backend
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
3d822faea1
|
spirv: Reduce log severity of mismatching denorm rules
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
7ac55c2a75
|
shader: Fix loop safety to SSA pass
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
8fb2048934
|
vk_rasterizer: Exit render passes on fragment barriers
|
2021-07-22 21:51:35 +07:00 |
Rodrigo Locatti
|
dbf7cb9f90
|
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
94e751f415
|
buffer_cache: Invalidate fast buffers on compute
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
61cd7dd301
|
shader: Add logging
|
2021-07-22 21:51:35 +07:00 |
lat9nq
|
373f75d944
|
shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
487057b8d2
|
shader: Comment why the array component is not read in TMML
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
ba3bdf1d41
|
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
41cca8b8ad
|
vk_pipeline_cache: Skip cached pipelines with different dynamic state
|
2021-07-22 21:51:35 +07:00 |
ameerj
|
5445799260
|
main: Fix Open Transferable Shader Cache context item
Opens the new shader cache directory location for the specified title, if it exists.
|
2021-07-22 21:51:35 +07:00 |
ameerj
|
3c125d4134
|
tmml: Remove index component from coords vec
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
ea038d6653
|
vulkan: Add VK_EXT_vertex_input_dynamic_state support
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
cb78a1b494
|
shader: Reorder shader cache directories
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
3025b2f605
|
vk_rasterizer: Implement first index
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
d554778311
|
vulkan: Use VK_EXT_provoking_vertex when available
|
2021-07-22 21:51:35 +07:00 |
ameerj
|
d52bacf6f0
|
spirv/convert: Catch more signed operations oversights
The sign bit on integers of size < 32 was not properly preserved in casts
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
8554a644df
|
spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
|
2021-07-22 21:51:35 +07:00 |
ameerj
|
cd8427367e
|
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
5befc0bf87
|
shader_environment: Fix local memory size calculations
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
60a96c49e5
|
buffer_cache: Fix copy based uniform bindings tracking
|
2021-07-22 21:51:35 +07:00 |
ameerj
|
15bdd27cac
|
shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
7eaa74ad23
|
gl_texture_cache: Create image storage views
Fixes SULD.D tests.
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
b1ed64ac18
|
gl_shader_util: Move shader utility code to a separate file
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
12fe7210d2
|
gl_shader_cache: Store workers in shader cache object
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
cffd4716c5
|
vk_pipeline_cache,shader_notify: Add shader notifications
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
48aad8dc05
|
vk_pipeline_cache: Add asynchronous shaders
|
2021-07-22 21:51:35 +07:00 |
ReinUsesLisp
|
2a0aeaa3d2
|
vk_rasterizer: Flush work on clear and dispatches
|
2021-07-22 21:51:34 +07:00 |