Subv
d923766042
CPU/Timing: Use an approximated amortized amount of ticks when advancing timing.
...
We divide the number of ticks to add by the number of cores (4) to obtain a more or less rough estimate of the actual number of ticks added. This assumes that all 4 cores are doing similar work. Previously we were adding ~4 times the number of ticks, thus making the games think that time was going way too fast.
This lets us bypass certain hangs in some games like Breath of the Wild.
We should modify our CoreTiming to support multiple cores (both running in a single thread, and in multiple host threads).
2018-08-12 20:41:28 +07:00
Subv
a9877c8f65
Kernel/SVC: Don't reschedule the current core when creating a new thread.
...
The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that.
2018-08-12 20:38:37 +07:00
bunnei
5926fbd3d7
Merge pull request #1029 from bunnei/fix-out-attrib
...
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
2018-08-12 04:09:41 +07:00
bunnei
639ebb39f6
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
2018-08-12 02:22:42 +07:00
bunnei
cb3c50eacc
Merge pull request #922 from lioncash/cmake
...
CMakeLists: Change MSVC14 variable to MSVC_VERSION
2018-08-12 01:18:32 +07:00
bunnei
a70ad9b5bb
Merge pull request #1026 from ogniK5377/retro-city-rampage
...
Stub UpdateUserPresence
2018-08-12 00:25:57 +07:00
bunnei
3f81c38c6d
Merge pull request #1027 from bunnei/fix-kil
...
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
2018-08-12 00:25:44 +07:00
bunnei
c68aa65226
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
2018-08-12 00:06:48 +07:00
David Marcec
ecfbe7d9c8
Stub UpdateUserPresence
...
Needed for Retro City Rampage to go in game
2018-08-12 14:00:44 +07:00
bunnei
a921d22545
Merge pull request #1022 from bunnei/fix-splat
...
Several Friend service fixes
2018-08-11 22:42:45 +07:00
bunnei
ee07041b3a
Merge pull request #1020 from lioncash/namespace
...
core: Namespace EmuWindow
2018-08-11 22:40:08 +07:00
bunnei
9c977d2215
Merge pull request #1021 from lioncash/warn
...
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11 22:39:46 +07:00
bunnei
f2c7b5dcd6
Merge pull request #1024 from Subv/blend_gl
...
GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11 22:39:02 +07:00
bunnei
d37da52cb3
Merge pull request #1023 from Subv/invalid_attribs
...
RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11 22:18:40 +07:00
Subv
969326bd58
GPU/Maxwell3D: Implemented an alternative set of blend factors.
...
These are used by nouveau and some games like SMO.
2018-08-11 20:57:16 +07:00
greggameplayer
224071a652
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
...
- Used by Go Vacation
2018-08-11 21:44:42 +07:00
Subv
2dad1204e8
RasterizerGL: Ignore invalid/unset vertex attributes.
...
This should make the es2gears example not crash anymore.
2018-08-11 20:36:40 +07:00
bunnei
249341d08f
friend: Stub DeclareCloseOnlinePlaySession.
...
- Used by Splatoon 2.
2018-08-11 21:34:14 +07:00
bunnei
261a4f0311
friend: Fix CreateFriendService to return an IFriendService interface.
2018-08-11 21:29:58 +07:00
bunnei
ca4bf671ce
server_session: Provide more useful information and don't crash on bad IPC request.
2018-08-11 21:15:24 +07:00
Lioncash
28e90fa0e0
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
...
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
2018-08-11 20:32:03 +07:00
Lioncash
0a93b45b6a
core: Namespace EmuWindow
...
Gets the class out of the global namespace.
2018-08-11 20:20:21 +07:00
bunnei
403dfd68fc
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
...
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:56:28 +07:00
bunnei
c519354506
Merge pull request #1009 from bunnei/rg8-rgba8-snorm
...
Implement render target formats RGBA8_SNORM and RG8_SNORM.
2018-08-11 19:55:41 +07:00
Lioncash
3d486fffed
CMakeLists: lowercase find_library usage
...
The rest of the CMake script uses lowercase for commands (which is the
general CMake style), making it more consistent with surrounding code.
2018-08-11 19:36:43 +07:00
Lioncash
436acbb630
CMakeLists: Change MSVC14 variable to MSVC_VERSION
...
Use of the MSVC14 variable is discouraged in the CMake documentation
(which makes sense, since MSVC_VERSION is the more general appliable
variable).
2018-08-11 19:36:21 +07:00
bunnei
0b668d5ff3
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:26:45 +07:00
bunnei
bc286c169f
Merge pull request #970 from DarkLordZach/loader-errors
...
loader: Add more descriptive errors
2018-08-11 19:25:30 +07:00
bunnei
670a2c1f80
Merge pull request #1018 from Subv/ssy_sync
...
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11 19:10:02 +07:00
bunnei
88ffa422d4
gl_rasterizer: Implement render target format RG8_SNORM.
...
- Used by Super Mario Odyssey.
2018-08-11 19:06:42 +07:00
bunnei
0471976b48
gl_rasterizer: Implement render target format RGBA8_SNORM.
...
- Used by Super Mario Odyssey.
2018-08-11 18:59:14 +07:00
Subv
c1ad973881
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
2018-08-11 16:00:14 +07:00
Subv
305a05f820
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
...
SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11 15:55:11 +07:00
bunnei
d64303d185
Merge pull request #1016 from lioncash/video
...
video_core: Get rid of global variable g_toggle_framelimit_enabled
2018-08-11 14:10:55 +07:00
bunnei
b8b9f41b6b
Merge pull request #1003 from lioncash/var
...
video_core: Use variable template variants of type_traits interfaces where applicable
2018-08-11 14:08:12 +07:00
greggameplayer
dfcde52f39
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
...
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
2018-08-11 14:01:50 +07:00
James Rowe
4f0818144e
Merge pull request #1015 from lioncash/gamelist
...
qt/gamelist: Minor cleanup-related changes
2018-08-10 20:25:00 +07:00
Lioncash
20c2928c2b
video_core; Get rid of global g_toggle_framelimit_enabled variable
...
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
2018-08-10 19:00:09 +07:00
Lioncash
f380496728
renderer_base: Remove unused kFramebuffer enumeration
...
This is entirely unused and can be removed.
2018-08-10 18:31:13 +07:00
Lioncash
2e80e7480d
video_core: Remove unused Renderer enumeration
...
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
2018-08-10 18:27:40 +07:00
Lioncash
8eb97706b8
qt/game_list: Resolve truncation warning within GameListItemPath's constructor
...
Silences a warning about truncating from size_t to u32
2018-08-10 18:19:44 +07:00
Lioncash
aaf671a309
gt/game_list: Use std::array in GameListItemPath's data() function
...
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
2018-08-10 18:19:40 +07:00
Lioncash
be53097577
qt/game_list: Remove redundant base class constructor from initializer list
...
This is called automatically anyways.
2018-08-10 18:17:39 +07:00
bunnei
0a003efde4
Merge pull request #1007 from MerryMage/dynarmic
...
dynarmic: Update to 0118ee0
2018-08-10 15:57:50 +07:00
bunnei
2e8620c877
Merge pull request #1011 from bunnei/misc-vtx-fmt
...
Implements VertexAttributes Size_32_32_32 and Size_8_8.
2018-08-10 15:57:28 +07:00
bunnei
6b0bc48a42
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
...
- Used by Super Mario Odyssey.
2018-08-10 12:47:00 +07:00
bunnei
a5b65df9cf
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
...
- Used by Super Mario Odyssey.
2018-08-10 12:46:49 +07:00
bunnei
57626fda7b
Merge pull request #1004 from lioncash/unused
...
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 +07:00
bunnei
6313d54cef
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
...
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 12:13:09 +07:00
bunnei
7e6a73963e
Merge pull request #1002 from bunnei/refactor-tex-fmt
...
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-10 11:06:23 +07:00