Lioncash
dc1b024b80
dyncom: Simplify some comparisons in CondPassed
2015-08-26 00:10:23 +07:00
Lioncash
01dd833ffa
dyncom: Change return type of CondPassed to bool
2015-08-25 23:59:01 +07:00
archshift
4ad86a6f78
Merge pull request #1073 from lioncash/guard
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citra-qt: Add a missing header guard to util.h
2015-08-25 20:12:59 +07:00
Lioncash
e7ebb9d36c
citra-qt: Add a missing header guard to util.h
2015-08-25 23:07:33 +07:00
Yuri Kunde Schlesner
ac0104b8b0
Merge pull request #1048 from yuriks/microprofile
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Integrate the MicroProfile profiling library
2015-08-24 18:30:11 +07:00
Yuri Kunde Schlesner
0fcabd2b11
Integrate the MicroProfile profiling library
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This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 +07:00
Yuri Kunde Schlesner
c7745408f7
citra-qt: Add helper function to get a monospace QFont
2015-08-24 22:16:28 +07:00
bunnei
afd45d1d7f
Merge pull request #1063 from Subv/hw_renderer_debug_fb
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HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint
2015-08-24 13:02:44 +07:00
Subv
583d777b1a
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
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Reported here https://communities.intel.com/message/324464
2015-08-24 11:28:28 +07:00
Yuri Kunde Schlesner
d6a5a00c24
Merge pull request #1064 from lioncash/matr
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shader_jit: Replace two MDisp usages with MatR
2015-08-23 22:43:57 +07:00
Yuri Kunde Schlesner
eff10959de
fixup! Shaders: Fix multiplications between 0.0 and inf
2015-08-24 02:10:11 +07:00
Yuri Kunde Schlesner
d8ef20c856
Shader JIT: Tiny micro-optimization in DPH
2015-08-24 01:48:37 +07:00
Yuri Kunde Schlesner
630a850d4d
Shaders: Fix multiplications between 0.0 and inf
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The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes #1024 (missing OoT interface items)
2015-08-24 01:48:15 +07:00
Yuri Kunde Schlesner
082b74fa24
Shaders: Explicitly conform to PICA semantics in MAX/MIN
2015-08-24 01:46:58 +07:00
Yuri Kunde Schlesner
76247170df
Shader JIT: Add name to second scratch register (XMM4)
2015-08-24 01:46:10 +07:00
Lioncash
fa5076eb9b
shader_jit: Replace two MDisp usages with MatR
2015-08-24 00:39:50 +07:00
Yuri Kunde Schlesner
455147ee95
Shader JIT: Fix CMP NaN behavior to match hardware
2015-08-24 01:29:40 +07:00
bunnei
83c214f6d8
Merge pull request #1062 from aroulin/shader-rcp-rsq
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Shader: RCP and RSQ computes only the 1st component
2015-08-23 17:56:35 +07:00
bunnei
387bd3a1e4
Merge pull request #1057 from aroulin/shader-dph-dphi
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Shader: Implement DPH and DPHI in interpreter/JIT
2015-08-23 17:47:09 +07:00
Subv
d1b9383d86
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.
2015-08-23 15:26:17 +07:00
aroulin
03c5cfead4
Shader: Use std::sqrt for float instead of sqrt
2015-08-23 22:03:07 +07:00
aroulin
fa552f11ef
Shader: RCP and RSQ computes only the 1st component
2015-08-23 22:01:17 +07:00
aroulin
16f39aa452
x64-emitter: add RCPSS SSE instruction
2015-08-23 15:42:58 +07:00
Lioncash
250d474280
Merge pull request #1058 from lioncash/ptr
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emitter: Remove pointer casts
2015-08-22 18:42:47 +07:00
Yuri Kunde Schlesner
78735e2ada
Fix broken boot introduced by last-minute change in #1025
2015-08-22 18:12:23 +07:00
Yuri Kunde Schlesner
3efb205a68
Merge pull request #1025 from yuriks/heap-management
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Kernel: Correct(er) handling of Heap and Linear Heap allocations
2015-08-22 14:01:57 +07:00
aroulin
2f1514b904
Shader: implement DPH/DPHI in JIT
2015-08-22 11:09:53 +07:00
aroulin
2e7cf2f6cf
Shader: implement DPH/DPHI in interpreter
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Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
2015-08-22 11:09:53 +07:00
Lioncash
78e7c77ff5
emitter: Remove pointer casts
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This should also technically silence quite a few ubsan warnings.
2015-08-21 17:09:33 +07:00
Subv
0c7da9b815
HWRasterizer: Implemented stencil ops 6 and 7.
2015-08-21 11:05:56 +07:00
Subv
7c1f84a92b
SWRasterizer: Implemented stencil ops 6 and 7.
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IncrementWrap and DecrementWrap, verified with hwtests.
2015-08-21 11:01:42 +07:00
Subv
e43eb130d4
HWRasterizer: Implemented stencil op 1 (GL_ZERO)
2015-08-21 10:59:49 +07:00
Subv
fef1462371
SWRasterizer: Implemented stencil action 1 (GL_ZERO).
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Verified with hwtests.
2015-08-21 10:35:25 +07:00
Subv
b3e530d005
SWRasterizer: Removed a todo. Verified with hwtests.
2015-08-21 10:09:15 +07:00
Subv
8e6336d96b
SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.
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The HW renderer already did this.
2015-08-21 09:48:43 +07:00
Subv
e74825e3d0
Rasterizer: Abstract duplicated stencil code into a lambda.
2015-08-21 09:45:36 +07:00
bunnei
d8908aef63
Merge pull request #1056 from lioncash/emitter
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emitter: Minor cleanup
2015-08-20 18:48:09 +07:00
Subv
46f660a789
GLRasterizer: Implemented stencil testing in the hw renderer.
2015-08-20 10:11:09 +07:00
Subv
186873420f
GPU/Rasterizer: Corrected the stencil implementation.
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Verified the behavior with hardware tests.
2015-08-20 10:10:35 +07:00
Lioncash
e85c5dbb54
emitter: Remove unnecessary defines
2015-08-20 04:45:32 +07:00
Lioncash
a796149c42
emitter: Remove unnecessary else keywords
2015-08-20 04:45:31 +07:00
Lioncash
e88dc7fc6d
emitter: Remove unused code
2015-08-20 04:45:30 +07:00
Lioncash
8738963bce
emitter: Remove unimplemented JMP prototype
2015-08-20 04:45:29 +07:00
Lioncash
55461125ba
emitter: Pass OpArg by reference where possible
2015-08-20 04:45:28 +07:00
Lioncash
0609b89f74
emitter: Remove unnecessary inline specifiers
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Functions implemented in a class definition are already implicitly inline.
2015-08-20 04:45:22 +07:00
bunnei
21ba05e5f1
Merge pull request #1035 from darkf/mingw-fix
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Fix building under MinGW
2015-08-19 20:40:31 +07:00
bunnei
a575399fbc
Merge pull request #1055 from aroulin/shader-sge-sgei-slt
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Shader: Implement SGE, SGEI and SLT in interpreter/JIT
2015-08-19 19:58:49 +07:00
Yuri Kunde Schlesner
08325e51e5
Merge pull request #1045 from LittleWhite-tb/qt-recent-files
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Improvements for MRU
2015-08-19 13:04:03 +07:00
LittleWhite
adee93d784
Improvements for MRU
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avoid duplicates
always put the last file loaded to top of the list
2015-08-19 21:33:34 +07:00
aroulin
f3e8f42718
Shader: implement SGE, SGEI and SLT in JIT
2015-08-19 14:29:39 +07:00