ameerj
80f8d4989e
bootmanager: Fix screenshot resolution factor usage
...
Fixes screenshots at non integer scaling
2021-11-16 22:11:30 +07:00
ameerj
fcf2b2c78a
gl_texture_cache: Simplify scaling
...
We don't need to reconstruct new textures every time we ScaleUp/ScaleDown. We can scale up once, and revert to the original texture whenever scaling down.
Fixes memory leaks due to glDeleteTextures being deferred for later handling on some drivers
2021-11-16 22:11:29 +07:00
ameerj
ae8d19d17e
Renderers: Unify post processing filter shaders
2021-11-16 22:11:29 +07:00
ameerj
29710f3250
gl_texture_cache: fix scaling on upload
2021-11-16 22:11:29 +07:00
Fernando Sahmkow
a6b88e85bf
Renderer: Implement Bicubic and ScaleForce filters.
2021-11-16 22:11:29 +07:00
Fernando Sahmkow
c5bbbf3902
Texture Cache: fix scaling on upload and stop scaling on base resolution.
2021-11-16 22:11:29 +07:00
ameerj
68e038404c
shader, video_core: Fix GCC build errors
2021-11-16 22:11:29 +07:00
ameerj
65781f88f8
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +07:00
Fernando Sahmkow
d7c9792169
TextureCache: Fix Buffer Views Scaling.
2021-11-16 22:11:29 +07:00
Fernando Sahmkow
dfa8291526
RescalingPass: Agregate pixels on texelFetch while on Fragment Shader
2021-11-16 22:11:29 +07:00
Fernando Sahmkow
4b1393a691
Texture Cache: Correctly fix Blits Rescaling.
2021-11-16 22:11:29 +07:00
Fernando Sahmkow
8f78444de3
shader: Fix TextureSize check on rescaling.
2021-11-16 22:11:29 +07:00
ameerj
ed675cfd8c
texture_cache: Disable dst_image scaling in BlitImage
...
Fixes scaling in Super Mario Party
2021-11-16 22:11:29 +07:00
ameerj
dc28284437
emit_spirv: Fix RescalingLayout alignment
2021-11-16 22:11:29 +07:00
ReinUsesLisp
e66d5b88a6
shader: Properly scale image reads and add GL SPIR-V support
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Thanks for everything!
2021-11-16 22:11:29 +07:00
ReinUsesLisp
fc9bb3c3fe
shader: Properly blacklist and scale image loads
2021-11-16 22:11:29 +07:00
ReinUsesLisp
c7a1cbad44
texture_cache: Add getter to query if image view is rescaled
2021-11-16 22:11:29 +07:00
ReinUsesLisp
526e47f148
vk_rasterizer: Minor style change
2021-11-16 22:11:29 +07:00
ReinUsesLisp
c9238555f7
gl_texture_cache: Fix scaling blits
2021-11-16 22:11:29 +07:00
ReinUsesLisp
cfeb161c7e
glsl/glasm: Pass and use scaling parameters in shaders
2021-11-16 22:11:29 +07:00
ReinUsesLisp
4a512d6827
gl_rasterizer: Properly scale viewports and scissors
2021-11-16 22:11:29 +07:00
ameerj
05d98d9bbf
gl_texture_cache: Fix multi layered texture Scale
2021-11-16 22:11:29 +07:00
ameerj
b6060873ce
gl_compute_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:29 +07:00
ameerj
9bc7b04ca5
gl_rasterizer: Fix rescale dirty state checking
2021-11-16 22:11:29 +07:00
ameerj
f086c82e1f
gl_graphics_pipeline: Add downscale factor to shader uniforms
2021-11-16 22:11:28 +07:00
ReinUsesLisp
2182d25750
texture_cache: Fix blacklists on compute
2021-11-16 22:11:28 +07:00
ReinUsesLisp
56ccda1d99
texture_cache: Simplify image view queries and blacklisting
2021-11-16 22:11:28 +07:00
Fernando Sahmkow
48d81506a3
Vulkan: Fix downscaling Blit.
2021-11-16 22:11:28 +07:00
Fernando Sahmkow
07c564f38b
Texture Cache: Implement Rating System.
2021-11-16 22:11:28 +07:00
Fernando Sahmkow
cee7eba64e
OpenGL: set linear mag filter when blitting a downscaled image.
2021-11-16 22:11:28 +07:00
Fernando Sahmkow
117f8ee7a4
Vulkan: Fix AA when rescaling.
2021-11-16 22:11:28 +07:00
Fernando Sahmkow
0e8cf38f39
Texture Cache: Implement Blacklisting.
2021-11-16 22:11:28 +07:00
Morph
138d9d7eff
main: Add resolution scale label in the status bar
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Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
2021-11-16 22:11:28 +07:00
ReinUsesLisp
d2388dd0d0
vulkan: Implement rescaling shader patching
2021-11-16 22:11:28 +07:00
ReinUsesLisp
dc72d4d4f5
vk_texture_cache: Properly scale blit source images
2021-11-16 22:11:28 +07:00
ReinUsesLisp
baf0993d5c
vk_graphics_pipeline: Use Shader::NumDescriptors when possible
2021-11-16 22:11:28 +07:00
ReinUsesLisp
6f3a41abe2
opengl: Use Shader::NumDescriptors when possible
2021-11-16 22:11:28 +07:00
ReinUsesLisp
656adee630
spirv: Implement rescaling patching
2021-11-16 22:11:28 +07:00
ReinUsesLisp
01379c5e3c
shader/rescaling_pass: Patch more instructions
2021-11-16 22:11:28 +07:00
ReinUsesLisp
c15332c44f
shader: Add IsTextureScaled opcode
2021-11-16 22:11:28 +07:00
ReinUsesLisp
74efa57c1b
texture_cache: Add image getters
2021-11-16 22:11:28 +07:00
ReinUsesLisp
c892359d1b
shader: Add copy constructor to instructions
2021-11-16 22:11:28 +07:00
ReinUsesLisp
95761cc6a7
shader: Add integer division opcodes
2021-11-16 22:11:28 +07:00
ReinUsesLisp
43aa695a04
common/settings: Remove unused scaling options
2021-11-16 22:11:28 +07:00
ReinUsesLisp
e580299467
shader: Fix rescaling pass
2021-11-16 22:11:28 +07:00
ameerj
fad2c92a39
gl_texture_cache: Simplify rescaling
2021-11-16 22:11:28 +07:00
ameerj
d5143c83a9
texture_cache: Fix typo in aliased image rescaling
2021-11-16 22:11:28 +07:00
ReinUsesLisp
0fb4b84383
vk_texture_cache: Simplify and optimize scaling blits
2021-11-16 22:11:28 +07:00
ReinUsesLisp
520c4a44f6
vk_texture_cache: Fix scaling blit validation errors
2021-11-16 22:11:28 +07:00
ReinUsesLisp
1672e9ba09
shader: Fix resolution scaling pass
2021-11-16 22:11:27 +07:00